Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

2021/11/29

Mélange VIII

Random thoughts, only 5/8ths about icosahedral amusements. None of them reference Dune because I hate Dune (much like the Warhammer 40,000 setting it heavily influenced, it's better as a source of memes than actually engaged with seriously).
  • Realized probably the simplest way to turn kytons into goblin ancestor-gods, which I'm calling "barghests", is to swap out a few powers here and there (because they're pure fear, not torture) and then apply, basically, the lycanthrope template, but with my version of worgs as the "base animal". I actually have to swap a lot fewer things than one would think, because kytons run almost as much on fear as on pain, and many of their mutilation-y things will still fly given how much influence from Predator my goblins have.
  • Arcane is good. Really, really good. My brother has the bizarre idea that Silco having a cause, the independence of Zaun, makes him better than the other gang leaders of the Lanes, who operate purely from self-interest. But the other gang-leaders didn't spread Shimmer around or come very close to a losing war with Piltover largely out of nationalistic pride.

    In the immortal words of Daeran Arendae, violence in a good cause is indeed different: it's much more bloody, and is done with pinkies out.

    If I had another complaint, it would be that "Get Jinxed" plays at one point (albeit diagetically, when Jinx is listening to the radio while working—"you're listening to your own image song? don't be that guy"), but "Here Comes Vi" never does. Shameful, shameful oversight. Admittedly she isn't a Piltover enforcer yet, maybe that's it?
  • Golly bob howdy but Pathfinder is weirdly light on items for storing and preserving food, and cooking it. I mean you can use a cauldron of brewing in camp as well as in the alchemy lab, but other than that? I don't think there are any magical storehouses or anything.

    I also think there need to be more low-level magical traps, let your rogues earn their keep earlier on. I mean, since a summon monster VI trap is CR 7, isn't a summon monster I trap CR 2? And maybe summon minor monster as CR 1? 1d3 fiendish-template animals sounds like a CR 1 hazard to me.
  • Ghostbusters Afterlife is a fitting conclusion to the franchise. The two main kids are extremely believable as Egon's grandchildren (the girl especially is adorable—not just her looks and mannerisms but how her shirt is often buttoned wrong), and everything else is good to excellent. (It does have the weakness of being much more interesting before the big ghost stuff starts happening, but that was also true of the original.)

    Critics have mostly panned it in the stupidest manner imaginable, seemingly to punish it for being what the fans wanted, because the critics wanted the 2016 one to be well-received. Which was never going to happen; you can't try to reboot one of the tightest-written movies ever made as a piece of crappy improv, no matter what 1986 Fundamentalist "everything in pop culture is satanic" moral payload you attach to try to shame people into liking it.

    Sorry but the 2016 one was fourth-rate improv consisting very largely of fart jokes, extended painfully-stupid dancing sequences, and a running gag where the protagonist is obnoxious to a Chinese-takeout delivery guy. Can't imagine why people didn't like it.
  • The seven deadly sins are drastically overdone, in fiction. Decided instead that my setting's blasphemous warlockery will run off the Four Sins Crying to Heaven for Vengeance: perversion (the sin of Sodom), betrayal (denial of wages to workers), oppression (of widows and orphans), and murder. Of course, a game-setting is more PG-13, so the main form perversion takes (aside from the decadent witch culture having some sibling marriages) is cannibalism—sexual appetites aren't the only ones that can be perverted. Helps the royal caste of the modern thalassocratic Valyrians are dhampirs.

    Also decided that the non-fiend evil gods basically want to use the witch-power of the fiends against fiends, like using the One Ring against Sauron, or using Stasis against the Darkness (huh funny how one of those examples understands what a bad idea it is, Eris). They mostly take the form of murder (i.e. human[oid] sacrifice), although the ogres and orcs are tyrants and cannibals and the dark elves and dwarves are tyrants. (Both go in for a certain amount of backstabbing but you can't encourage that and still maintain a society, any more than you can permit most versions of perversion.)
  • Decided that the elves' panthers age relative to lions as elves age relative to humans: maturity 2/3 later (elves in my setting are adults at 25 to humans' 15), then age 12 times slower. Which means that, as lions are adults at 3 years, the panthers are at 5; lions get to be middle-aged at 8, so the panthers reach it at 96.

    From there though we apply the game-rule aging system where "venerable" is twice middle age (70 for humans, who hit it at 35), so 192 for the panthers. Then "old" is halfway between the two, 144 for the panthers. Lions only live about 19 years in the wild, which makes the panthers' maximum lifespan 228 years.
  • Thinking I'll redo my Draconic alphabet, since the old one was pretty much just Persian cuneiform upside-down and with the phonological values assigned at random. Thinking I'll take some cues from the Covenant alphabet, but with the strokes inside the triangles rather than as the triangle. But also from how Ugaritic is actually a cuneiform version of Phoenician (e.g. all the signs that incorporate an O shape, the ones that in Greek or Latin are O, Θ, or Q, replace the O shape with a <-type thing).

    Specifically how I think I'll have it work (I need to figure out all the nitty-gritty still) is take letters like something in a standard alphabet, convert them to cuneiform-esque shapes, and then convert those cuneiform-esque shapes to triangles. Specifically upward-pointing ones: Draconic is written bottom to top, by a dragon perched above whatever hard surface they're scratching letters into (hence the cuneiform, they're claw marks).
  • HBO Max has a bunch of DC stuff, and while the fourth season of Young Justice is even more painfully terrible than the third, at least there's a bunch of movies. I particularly like Superman/Batman: Apocalypse and Superman Unbound—I really like Supergirl when she's not being desecrated by the CW (and by current DC writers, of course). Also the fight in Apocalypse with Wonder Woman and Barda against the Female Furies, is one of the best fights in all of animation.

    There's also The Batman, in many ways the most underrated DC show (and it's pretty highly regarded, just not highly-regarded enough given it's close to as good as Batman the Animated Series). I wonder why Krypton isn't on there, though, unless it's a licensing issue with Syfy or Universal—tell me the thing with Sig-El's grandfather's Fortress of Solitude, and the camera pulls out to show the El crest, and the Superman theme plays, doesn't stir you deep inside.

2020/02/07

De romanicorum theoriarum XVI

Speculative fiction thoughts, fewer of them about Pathfinder.
  • The reason marine mammals have flat tails and swim up-and-down rather than side-to-side like fish, is that mammals evolved a different gait—a dolphin or whale is essentially doing with its torso what the torso of a dog or rabbit does when they run. That's why ichthyosaurs (whose taxonomic relations are far from clear) had fish-like rather than dolphin-like tails: reptiles still use the ancestral, fish-like side-to-side motion, when they run. (Dinosaurs didn't, but in between they evolved bipedalism—the ancestor of all dinosaurs was a biped, with some lineages later dropping back to all fours. You can see it in how different the forefeet are from hindfeet, obviously in hadrosaurs but even in ceratopsians, sauropods, and thyreophorans—they're all modified hands.)

    Bipedal dinosaurs did not modify the orientation of their forelimbs from those of the ancestral reptiles, although they did move them to face in front of their bodies. Like a lizard, the palms of a bipedal dinosaur like a dromaeosaur face out when the arms are spread, and each other when the hands are put toward each other: because palms that face each other are better for grabbing. The default position of a dinosaur's hands, when it has hands, is not with the thumbs toward each other and the palms toward the ground, like yours are (relax and let your hands fall, and you'll see this). It's with the palms toward each other and the thumbs pointing up, because a bipedal dinosaur is not a modified quadruped like you are—a quadrupedal dinosaur is a modified biped.
  • Searching the blog claims I haven't mentioned it here, even though I could swear I did, but the smart birds, all of which are psittacopasserines (the songbird-and-parrot superorder), took a different route to intelligence from primates. We got smart and then learned to talk, but they learned to talk and then got smart. What I mean is, the reason corvid and parrot brains got so advanced, is the need for processing power for ever more complex song. They then became able to handle other kinds of cognitive task. Whereas we got smart for those cognitive tasks, and then developed language.

    But it occurred to me, maybe a further justification of zled intelligence despite their being more powerful than humans, aside from their world being as scary as the Mesozoic, is that they had a sort of evolutionary feedback loop like birds did, for boosting their intelligence. Maybe they descend from something like a predatory howler-monkey, but with a far more complex repertoire of calls, like a songbird or parrot (and, y' know, roaring rather than hooting, birdsong, or mimicry), and the processing led to their ancestors increasing in intelligence before tool-use was a factor.

    The main interspecies reason their ancestors would've roared would be to warn potential predators that gangs of arboreal jackal-baboons are around and would take a dim view of preying on their young, while the intraspecies reason would be the same as the one for wolves howling and lions roaring, announcing to conspecifics "if you can hear this, you're in our territory". (The complex calls would, of course, be mainly for the latter purpose.)
  • Realized the best choice for making the elemental outsider-race in my setting would be to repurpose divs, as "neutral, chaotic neutral, or lawful neutral" outsiders. Only with mephits, with the "young" template to turn them tiny and knock a point off their CR, instead of doru divs. Of course I gave the divs a variable elemental affinity/immunity, rather than fire, and change their cultures to be more like normal genies (Pathfinder divs are corrupted genies—though their ultimate origin is the daevas of Zoroastrianism). Also gave them, as I said, pterosaur wings. Which they can use as legs, giving them the Bull Rush resistance of something like a centaur. (The reason pterosaurs, even giant azhdarchids, could take off in a leap, despite being bigger than any bird let alone any bat that ever was, is their wings were still forelegs, and the massive muscles for flapping them were also available for pushing off with.)

    I had said that all nonevil humans become agathions, in my setting, and elves become azatas. I think I also mentioned dwarves become inevitables (but with no axiomites to command them)? Well I decided nonevil gnomes become kami, and nonevil giants become asuras (but not evil). I went down the list of outsiders that constitute races, planeborne as we knew them in my day—aeon, agathion, angel, archon, asura, azata, daemon, demodand, demon, devil, div, elemental, inevitable, kami, kyton, oni, protean, psychopomp, qlippoth, rakshasa, titan—and figured out which ones were the best fit to be the "petitioners" of my humanoid races. I also still have elementals, they're just the div-types' spirits channeled into elemental matter temporarily; the rest of them just aren't there, any more than the fey are. I think my setting's dragons will just reincarnate?
  • I've said that skeptics often seem to be magicians and special-effects people, i.e. professional fakers—their skepticism turns out to be merely projection. So I'm not exactly surprised that James Randi's "challenge" was rigged, requiring a far higher standard than science normally does, and potentially requiring far more resources to produce the tests than the prize-money could cover—and isn't really epistemically or scientifically valid anyway. Conmen always assume everyone else is dishonest.
  • They're putting the X-Men in the MCU—starting with the New Mutants, because we totally care about them. Also the movie about them seems to be a horror movie? Maybe it's just one of those cases where the advertisers criminally misrepresent the work in question, like how they always make kids' movies look gratingly obnoxious. Anyway, though, if Marvel could try to put its craniorectal inversion into remission for a moment, they have a chance to do something cool, and introduce diversity in a justifiable way that doesn't utterly gut characterization, but actually updates it in a meaningful way.

    Namely, Magneto would be around 90 this year, if he was in his early teens (the age mutant powers usually manifest, and the age he's depicted as having been) in 1944. So instead, have him be Rwandan. Change his name to Érique and find a Tutsi surname that sounds like "magnet". Then have his flashback be to turning Hutu machetes into curlicues. (They can also make Xavier be black, too—played by Lance Reddick or someone—since Cameroon, Cape Verde, and Brazil are all more likely to have "Xavier" as a surname than anywhere in Europe.)

    Yes that complicates Wanda and Pietro, two clearly not-Lance-Reddick's-children people, but it's not like Marvel doesn't have a peckish Anti-Monitor worth of plotholes at the best of times.
  • Henceforth Star Trek: Picard shall be known as The Normandylorian, and the bioroid girl, Dahj, shall be known as Baby Data.
  • Occurs to me I can just have the aquatic eldritch abominations of my setting be "sea snake" nagas. Also thought I'd make them the main one of the subterranean world. This reduces me to two, nagas and araneas. Which is a Jim Stafford song. 'Course, there are three kinds of evil naga (dark, deep, and spirit)—I'm pointedly ignoring slime nagas—and only one kind of aranea.

    Maybe repurpose proteans and qlippoths into, respectively, nagas and araneas? The former are various kinds of snake; the latter often have more than a few spider aspects. I never actually called them "araneas" or "nagas" in my setting—they're "silk lords" and "serpent lords". I don't think I need too much stat-shifting, though I'll probably have to use some other CR 20 outsider's special attack in place of the iathavos qlippoth's abyssal transformation power—since spiders by definition do not swallow their prey.

    Still going to have the serpentfolk ("snake people") and ettercaps, though I gave the latter back their hands (don't know why Pathfinder changed them to having sickle-hands; they're not mantises, they're spiders. Of course, a mantis actually still has a tarsus on the end of its arm; the claw is actually the preceding joint, the tibia. A mantis's claws are really on its frontmost heels.
  • Ooh, actually I like that; if the snake-spirit creatures have all the scaly servants—serpentfolk, lizardfolk, sahuagin—maybe the spider ones should have the chitinous ones, like formians and thriae. Maybe some treaty keeps them from also creating crab or lobster servants and encroaching on the snakes' aquatic territory? Yeah, sea for snakes, surface for spiders, and underground for whichever can get it, works. Ooh, instead of ettercaps, still have araneas, but as the equivalent not of the nagas but of the serpentfolk.
  • Actually watched The Witcher. It's…not shit gravy. I like how subtly Slavic everything is; not only the curious cheerful pessimism, but also, I've got a nagging suspicion about half the seemingly fantastical wordplay is actually just ordinary Polish figures of speech. You get the feeling that you're reading subtitles and the dialogue is really in Polish, even though it isn't. I also like how most of the cast of both sexes are actually attractive, particularly after the homely-as-a-mud-fence, seemingly-selected-for-dumpiness cast of The Mandalorian (though Henry Cavill is a bit too much of a pretty-boy for Geralt, who's supposed to be a lot more grizzled). And it gets bonus points for much better armor design than Game of Thrones, though. Finally, I was pleasantly surprised that Nilfgaard actually seems to be more the Soviets than the Northern "Crusade" (which was never preached as such by any competent ecclesiastic authority). Even if Nilfgaard had been the Romantic Nationalist version of the Teutonic Knights, at least Sapkowski isn't Czech, so we're spared the fantasy version of the Romantic Nationalist (read "laughable unhistoric self-serving propaganda") conception of the Hussites.

    Still, though, really not much more than my initial assessment of "Warhammer Fantasy Roleplay with the VIN numbers melted off"—albeit executed pretty well. It's got far too much subscription-TV T&A and gore, and is just generally a little too sordid to take seriously even as dark fantasy. It's not quite unwatchably grimdark, unlike Game of Thrones. It also made me realize: fantasy worlds should be places where most "superstitions" are as accurate as the average person's understanding of science, in our world. There'd be common misconceptions, but the basic rules should actually be known. Because this is information you can actually go out and find for yourself, in these worlds. I deduct significant points for the "demihumans"-as-oppressed-minority thing, also seen in Dragon Age (I also deduct them for snooty bigoted elves, so we're clear): Find. Another. Angle. The half-elves being deformed is somewhat interesting, but it would be more interesting if the deformities were modeled on real-world interspecies hybrids, rather than just having random normal-human deformities (I'm not only saying that because their idea is similar to mine; mine is cooler).

2019/10/22

Rannm Thawts Twel

Random thoughts. Turns out "twel", along with "twal", is the actual Scots form of "twelve".
  • I once said that androids de-frag, and that they dream about the memories while processing them. But then I discover that solid-state storage doesn't defrag; it's fast enough for fragmentation not to be much of an issue, and defragging is extra write-rewrite cycles, which is just extra wear on the device. So now I just vaguely describe it as "memory optimization".

    Incidentally their processing uses quantum computing, but their storage is some kind of ("classical") 3D storage, though I don't think it's exactly optical storage (if it is, it's a super easily-rewritten one). Not just in the AIs (though those are the highest-end ones), but also in things like phones. The no-cloning theorem makes quantum ROM probably a physical impossibility.
  • I love how the same people who deny that the forced labor by Irish POWs from Cromwell's wars was slavery (it may not have been as bad as black slavery but it sure as hell wasn't not slavery), will turn around and claim that serfdom was pretty much equivalent to slavery. Never mind serfs had exactly every right of freemen except traveling without permission and owning purely military weapons (they could carry their tools for self-defense)—far more rights than indentured servants, which all non-black unfree labor in the New World is, a priori, declared to have been, without checking the particular rights of a particular population of unfree non-black labor. This is, of course, a classic argument known to the Schoolmen as si est caput, vinco; si est navia, amittis.
  • The only issue I have with the Joker movie, is that it isn't one. The Joker doesn't have a tragic backstory; he's basically just the platonic form of an asshole. He does monstrously evil things because he finds them amusing, period, the end—a troll on a borderline genocidal scale. That was also something Nolan got wrong: the Joker does not have a message to teach, he's an absolute nihilist.

    It's interesting that the "basically pure evil" Joker is opposed by a subtle, borderline antiheroic hero like Batman—whereas the platonic form of a do-gooder, Superman, is opposed by the subtle, borderline antivillainous Lex Luthor. I don't know if anyone at DC meant that to happen, or maybe the writers just noticed things were kinda pointing that way on their own and ran with it, but it's still cool.
  • Am I the only one a bit disappointed that Destiny 2: Shadowkeep doesn't involve any ill effects from Eris picking up the piece of Oryx's soul that was left inside his sword? Like…Eris, that's exactly what you're not supposed to do. I mean maybe it doesn't count as replacing him and allowing him to be immortal, since Toland the Shithead refers to you as "squanderer" when he meets you in the Dreaming City, but still: don't touch shards of dead demon lords. That's like…Fantasy-Universe Survival 101, Eris.

    Still, pretty cool, especially since the Nightmares were only the beginning, and then the Vex invasion starts. And you get to go back to the Black Garden. I especially like how basically everything on the Moon except Sorrow's Harbor is just the places you went on the Moon in the first Destiny—but with scarlet spiky walls here and there (which, e.g., allow extra cover in the part of the World's Grave where you fight Omnigul's Nightmare, which lemme tell ya, is a huge improvement over the original version).

    Also, real Legend of Zelda vibe. I mean, the main bad guys are "Nightmares" à la Link's Awakening; the particular form taken by the Darkness in the final cutscene of the main questline is à la Ocarina of Time; and a huge portion of it is asset-reuse, à la Majora's Mask (not a complaint, just an observation).
  • Will say, though, that the book of Vex-related lore (basically a neo-Grimoire) that you find, Aspect, is infuriating to me, and probably nobody else. Namely, its chapters are named things like "Mirative", "Irrealis", or "Jussive". Those are moods. Aspects are related to tenses, and express things like the completion ("inchoative", "progressive") or repetition ("frequentative", "iterative") of the verb's action. Moods express the verb's relation to reality or the knowledge or attitude of someone (the speaker, the subject, sometimes the interlocutor)—that the action of the verb is doubtful, surprising, desired, or normative on someone or something.
  • Hmm. Is An X of Y and Z (A Song of Ice and Fire, et al.; A Court of Thrones and Roses) worse than long-winded nonsense like High School Prodigies Have It Easy Even In Another World! or Do You Love Your Mom When Her Normal Attack Is Two Attacks at Full Power? I mean just in terms of titles. (Though "is edgelord dark-fantasy bullshit, whether neckbeard or YA, as bad as isekai?" is also a valid question. Though most isekai is also dark-fantasy bullshit, for similar demographics.)

    Also annoying, though not to the same degree, is the [Character Name] and the X, often specifically [Character Name] and the X of Y, e.g. most of the Harry Potter books. (Now I want to see if I can get a paper about "periphrastic genitive constructions in fantasy-novel titles" past peer-review. Actually you could probably seriously look into what, exactly, makes fantasy series have titles in those two formats; there's actually been research into why light novels have the kind of titles they do, after all.)
  • Turns out I was worrying over nothing, years ago, when I said it's anachronistic to have leaf-spring suspension carriages in a medieval-based setting. I mean it still is, but instead, they had a chain-based suspension, called a "rocking carriage" (char branlant)—back to at least the 1300s and quite likely Roman times. Unfortunately period-accurate wagons would, in a visual medium, strike most of the audience as anachronistic…because they were covered wagons visually indistinguishable from the ones we know from the Oregon Trail (though actually the medieval wagon probably had a more advanced suspension…since it had one).
  • I wonder, when they translate Lord of the Rings into non-European languages, how much of the setting do they translate? E.g. I would not be surprised if Frodo's pseudonym, recommended by Gandalf, were "Okanoshita" or "Okashita", in Japanese, but the thing is, "Frodo" is just as much a translation; his name is actually "Maura" (and his surname "Labingi" and his house "Laban-neg"). To do justice to the translation convention that's a part of Tolkien's world, all the Common Tongue names would have to be rendered by Japanese equivalents, since they were converted from Westron to English.

    And then, of course, you'd have to convert the names of the Dwarves from Old Norse (representing Dale-tongue) to something like Okinawan, and then the Rohirrim to maybe, say, Old Japanese. Or maybe Dale to Old Japanese and the Rohirrim to Middle Japanese. That of course deletes the link between Thorin and Company and the Dvergatál. No idea what the Meriadoc/Kalimac names, representing a whole different language-group from Westron, would be—maybe Ainu? Actually yeah that'd work perfectly. There's presumably some Ainu word that sounds like the native Japanese for "cheerful" (tanoshi).

    Upon looking, sadly, I discover that the Japanese form of Frodo's house's name is simply "Baggu-Endo". I mean I'm not really surprised, but come on.
  • A search of Le Blogue suggests I haven't mentioned it, and it bears repeating even if I had, but the pilot episode of Star Wars: Resisty Resistance features both pirates and monkeys.

2019/02/28

Mélange IV

Random thoughts. Mostly about Pathfinder, still, but I also talk about video games and movies, a bit.
  • I'm not using them in my game, but if I did, I think the "elven" weapons in Pathfinder would basically be various sizes of shashka—the thorn blade and leaf blade are both dual-typed, piercing and slashing (I would actually extend this out to the curve blade, too). The shashka has a less pronounced curve than a typical scimitar, saber, or szabla, which presumably makes it easier to stab with.

    I'd personally further modify that list of weapons by making the "Aldori dueling sword" an "elven" weapon, and making the curve blade not only piercing as well as slashing but making it eligible for "Slashing Grace" (which currently only applies to light one-handed weapons, whips, and the dueling sword…I think maybe also scimitars, or would that render "Dervish Dance" redundant?).
  • Decided to do "weapon familiarity" for human ethnicities, too. The urban intrigue-y duel-happy society are always proficient with rapier and jutte and treat estoc as martial; the rural one, with politics centered on a heavy-cavalry elite but not exactly in the manner of European chivalry, are proficient with lance and heavy pick and treat whips as martial weapons. The land-nomads (whose main dismounted weapon is morningstar or greatclub—I follow Kingmaker in making the greatclub simple, because it always should have been) are proficient with bow and hooked lance and treat lassos as martial, while the sea-nomads are proficient with trident and treat harpoon and net as martial weapons. Halflings, who are small humans, in my setting, are proficient with atlatls (which don't have a plural in Classical Nahuatl, being inanimate) and treat bolas and boomerangs as martial weapons.
  • In my campaign, elves are proficient with longswords and bows, and treat bastard swords and fighting fans as martial weapons. Dark elves, on the other hand, are proficient with light and heavy flails and treat spiked chains and scorpion whips as martial. Dwarves are proficient with warhammer and earthbreaker and treat pistols and muskets as martial; "dark" dwarves are proficient with heavy pick and mattock, and treat net and bola as martial weapons—their gear is made of the silk and chitin of giant spiders, acquired by trading with the aranea. Gnomes are proficient with battleaxe and treat heavy and light repeating crossbows and "dwarven" waraxes as martial weapons. (This gives them a one-handed weapon that does 1d8 damage despite being Small.)

    Goblins are proficient with bows, falchions, and butterfly swords—butterfly swords are just small falchions, and perfect for dual-wielding, since my male hobgoblins are mostly rangers—and treat mancatcher as martial, because they get all their agricultural labor from non-goblin slaves. Ogres (including orcs) are proficient with battleaxe, throwing axe, and greataxe, and treat the orc double axe (the only "racial" exotic I keep with its original owner if I have it at all) as martial. Of course, ogres/orcs in my setting make most of their weapons from stone, so the typical "orc double axe" is two knapped-flint blades lashed to one axe-haft. (Incidentally, has anyone noticed that the so-called "war clubs" used by Plains cultures, would more accurately be called "stone warhammers"?)
  • Anthem really, really is just Destiny in powered armor. I mean, Legion of Dawn? Yeah I liked them better when they were called Iron Lords. The Scars are just time-locked Vex pretending to be Fallen (they even look like Spider's guys from the Tangled Shore). The Fall of Freemark is just the Six Fronts but they lose (it helps to be immortal, who knew).

    The thing that starts the game off, with the Heart of Rage, was kinda like the Great Disaster, except the people in the Last City weren't dumb enough to turn on the Guardians over the defeat at the hands of Crota, since they knew they really needed these son-bitches to survive. (And Crota was an actively hostile demon god, not just an unusually virulent natural disaster, so picking a fight with him was a much worse decision.) Maybe it's like the fall of the Iron Lords, actually?

    Shall we discuss the whole part in the middle of the main campaign where the protagonist makes a bargain with a piratical type with pretensions to royalty? I was half expecting Queen Mara Princess Zhim to make her entrance after the Freelancer is startled by seeing Scars with blue markings instead of orange, acting as guards.
  • I totally accept the BioWare devs' assertion that they started on these ideas before Destiny even came out; basically everyone was bruiting these ideas for MMO shooters at the time. Here's the thing, though: they didn't think, in all the time between the first E3 trailer and release, to maybe tweak anything in the final product so it's less reminiscent of Destiny?

    They were already trying to carve out a niche in the same "market space" as Destiny; they really should've put in some effort to set themselves apart. (And not go the "well, Destiny doesn't look like a PS2 game, so we're unique in that regard" route, the one taken by Warframe.) I don't know how you would do that, but they needed to. They're doing so badly in sales because most of the people who might want what Anthem gives them, are already getting it from Destiny.

    However, I don't care how bad of decisions EA has made with this game, no way no how should it be reviewing worse than Mass Effect Andromeda. This is me defending a BioWare game, that should tell you how unfair that is. Yes Anthem is nothing to write home about, but Andromeda is something to scrawl on the walls of a padded cell about!
  • Aquaman absolutely got robbed at the Oscars—not even getting a production-design or visual effects nomination? Really? That movie was the first truly DC Comics movie that doesn't even have the trifling issues Justice League did. It did what DC does best: "here's most of a century of continuity in one plot, but you're not going to feel overwhelmed by it in the slightest".

    Personally I would say it's even a Best Picture candidate, but the Academy doesn't nominate comic book movies for that unless there was an "Oscars so white" hashtag the year before a comic book movie with a mostly-black cast came out. (I'm not saying Black Panther didn't deserve the nomination: I'm saying deserving it, isn't why it got nominated.)
  • I know I said Cyberpunk 2077 was dumb, given how cyberpunk has been played out for about a quarter-century, but apparently it's based on a tabletop game. It's still dumb, though, because that game is, as far as I can tell, the one that introduced the CyberneticsEatYourSoul trope. And they eat it less if you implant it into your brain than getting it for your limbs, because that's totally logical. Cyberpunk, capital-C or otherwise, is dumb-dumb-dumb. It is, like all the *punk subgenres it spawned, long on aesthetic and criminally short on make-a-lick-of-sense.
  • So it occurred to me that even though I don't have azatas, agathions, or archons in my setting, I can use the cleric subdomains that derive from them, for the nonhuman races' gods—like how the 3e Forgotten Realms books had "Elf" and "Dwarf" and "Drow" domains. You could use the Azata subdomain as one for the elven gods, for example, and in my setting, anyway, Archon for dwarves and Agathion for either humans or gnomes.

    Could also give Demon to the dark gnomes (not sure if they have any divine casters at all, let alone any who have domain access) or maybe witch-humans' inquisitors, Devil to the goblins' inquisitors, and Daemon to either dark-elf or witch-human inquisitors. Most of my evil societies have witches for their priesthoods, not clerics, but most of them do have inquisitors.
  • Relatedly I think azatas are what elves become when they die. Mortals in my setting are worshiped when they die, and the celestials are explicitly the same kind of being as deities. It would be weird if every dead mortal became something stronger than all but the greatest celestials, so the "average" mortal doesn't really become a deity; they just become a sort of deified form of their mortal self. It gets harder with the other races, though, which don't resemble any celestial type as much as elves resemble azatas. I think I might have to have dwarves become inevitables, gnomes become aeons, and humans become agathions. This would necessarily entail changing their alignment to "any non-evil", of course, and changing a whole bunch of the fluff. Of course, what evil dead mortals become, is something else: undead.

2018/12/27

De romanicorum theoriarum XIII

SF and fantasy thoughts, lot of 'em relating to upcoming games.
  • Lot of interesting games coming up—some of 'em, like Project Awakening, don't appear to have names yet. I might have to figure out how to afford a PS4. (Or borrow my sister's.) Lot of dumb ones too, though, like Cyberpunk 2077. I mean on the one hand, cyberpunk was basically played out as a genre by five years after the World Wide Web went online, so it's really great to be making a game in that genre a year shy of a quarter-century later. I mean we all remember all those movies about the hippies and counterculture movement—as current things—that came out in 1994, right?

    On the other hand, even without that issue, it's dumb. For example, you probably saw that trailer, right, with the faux noir narration about how The City draws so many people by making all these promises that often turn out to be lies? I mean on the one hand faux noir is quintessentially cyberpunk (and the best reason to hate it), but on the other hand…people have to physically move to another physical location? In a cyberpunk future? This is a genre that pretends technology will let you do real-time telepresence on the other side of the planet, let alone another city in the same country.

    Just because talking about The City, and its insomnia or whatever, is noir, doesn't automatically make it also cyberpunk. Not when people don't actually have to come there. (Admittedly that never stopped the genre "classics", but they didn't have a real global computer network that almost does away with a need to physically relocate now.)
  • I read The Chronicles of the Black Company by Glen Cook (the first trilogy of what seems to have become a huge franchise). It's not terrible, but it's got two big things keeping it from being really good. (Spoilers ahead.)

    One is, in the first book, how Croaker just sort of tries to ignore his "brothers" raping the "amazon brigades" of the Rebel, and then mass-murdering them. Mercenary companies actually might not rape or massacre much at all—this season's enemies might be next season's clients, no use burning bridges. Certainly they'd be unlikely to in a culture that could romanticize sexuality the way theirs is explicitly described as doing. And even if they did, it would be more like "marriage by capture", as it often was for Caribbean pirates; they would be very, very reluctant to just kill these women when they could keep them around. (See, for example, Achilles in the Iliad—product of a far more misogynistic, casually murderous society than the one depicted in these books.)

    More importantly (you can handwave that first issue as not being totally unprecedented), in the last book: while the Lady doesn't quite get Megatron-in-Predacons Rising levels of cheap grace, it comes close. Especially considering that Raven has much more work to do getting back in Darling's good graces than the Lady does getting into Croaker's. (Also, seriously, "issues with commitment"? This Lifetime-movie shit is the best complication for Raven's character-arc you can come up with?) Frankly the attempt to ingratiate the Lady to us felt very rushed, and needed a lot more effort put in; she's a monster many times over. Just because Savathûn and Xivu Arath have been oppressed by Oryx and fought against him, and may not be quite as bad, doesn't mean they're not bad enough.

    Still, it's dark fantasy that's not utter puerile crap, so, it exceeded my admittedly pessimal expectations. Sure's hell won't be reading any of the further books, though.
  • Also read all the way to the end of Märchen Awakens Romance, and (skip to the next one to avoid more Black Company spoilers and possibly MÄR ones) it's interesting the similarities between the two stories, except that (arguably per usual) the shonen manga version is actually the more mature. Not only is the ultimate villain of MÄR, King, more than just "some guy who was really good at one kind of magic", but the secondary villain, Queen, doesn't get cheap grace.

    Also MÄR Omega has much less of a "setting down the milking stool by the cash-cow" feeling than the continued Chronicles, even though a shonen manga sequel almost certainly has an element of that. (At least, I don't hate Kai as much as I hate the idea of Lady taking up as Annalist after Croaker. That's not really a spoiler, the warning above notwithstanding; you open the fifth volume and it tells you that on the first page.)
  • While Anthem does indeed look like a less intelligent version of Destiny, and that's a pity because EA and BioWare are behemoths in the gaming economy and it's bad for all of us when they fumble, I still can't restrain my Schadenfreude that the BioWare fanboys are so angry about it. Though it is pretty funny they're complaining about a lack of "deep" story. A lobotomized dating sim wed to themes that were overplayed by Clinton's second term (or Reagan's, in Dragon Age's case) isn't "deep".

    I really don't know what to think of Anthem, other than that I already own Destiny and I don't hate Bungie; I do hate BioWare, for simultaneously making puerile "green-skinned space babe" games and then still getting up on their little identity-politics soapbox. And while Activision is obnoxious, EA's microtransaction shenanigans were a major factor in recent Congressional hearings. It takes talent to make the money-grubbers at Activision look blameless and innocent.
  • Similarly the recent "controversy" over the upcoming Dragon Age game, and the political tweets by some of its production team. Inquisition had all those issues, and you obediently trotted over and gobbled up whatever slop they plopped into the trough. You forfeited the right to complain. But do we have to swing back and forth between Susie Soapbox and Miles Edgelord (what first name do you think goes with that surname)?

    Although, a lot of the edgelord stuff in the earlier games was still coming from the same ideological place as the later preaching—moralizing mixed into exploitation is at least as old as slasher films ("premarital sex attracts the attention of supernatural evil/homicidal maniacs not named David Berkowitz") if not as old as fiction. But even if that weren't the case, both sides of the ping-pong table are middle school stuff. Grow up.
  • There's a Gizmodo article about the Sundance entries next year, that basically reads like (what it probably is) a reprinting of a bunch of press releases. One, Greener Grass, is yet another "suburbia is evil" movie—now, when the socio-economic character of suburbia is changing rapidly. Even if it weren't, this dead horse was beaten to stiff peaks decades ago, between Pleasantville, two Stepford Wives, Edward Scissorhands, The Burbs (which gets a partial pass for being a comedy), and too many crappy pretentious non-genre movies to count (notably American Beauty). Straw suburbia is also the setting of most of the early Spielberg movies, like E.T. the Extraterrestrial and Close Encounters of the Third Kind. They spent that nickel a long time ago—remember, it was something like 1945 when Lewis mentioned having started a poem that began "Who damned suburbia?/'I,' said Superbia." And he spoke of the poem as something he'd already been working on for years.
  • People have actually said that Warframe has a better story than Destiny. The only way I can imagine anyone could think that is if they actively dislike story, as such, and thus prefer Warframe for mostly not having one. Because what story it does have, is incredibly derivative, and not in a "makes it fresh again" way like Destiny is really good at, but in a "really tired and hackneyed" way.

    Admittedly I automatically flunk you if you suggest there might be a strange alien menace and even that turns out to really be of human origin, if you're not VanDread. But nothing else about Warframe's story is interesting either. When the only good thing I can say for your setting is one of its fictional scripts is very pretty (though one of the others could never really be used), you have a problem.

    (Upon reflection they may've just meant that more of the story is actually in the game, but I'll take something, that I have to look up on a wiki, over nothing, basically, that is actually given to me in a straightforward manner.)
  • Was thinking about how part of why medieval taxes could be ad-hoc and one time only, like our bond-issues, is that their government was run by landowners whose serfs owed them a certain amount of labor or produce. Now, obviously, you can't have government by landlords now, nor would you want to, but what about investment? Think that's how the zledo do it, with the nobles living (and funding a lot of their equipment) from investments, with only very low taxes going for regular necessities (you probably couldn't pay all military salaries just off the investments of its officers), and funding for major things like wars or equipment upgrades being passed by a vote, like a bond-issue.

2018/07/14

De romanicorum theoriarum XII

Fantasy and SF thoughts.
  • Hoo-boy the new Lost in Space is so much wasted potential. First off, everyone is playing constant keepie-uppie with the Conflict Ball; the incessant bitching about John's re-enlisting was almost as tiresome as the contrived, interminably dragged-out refusal to mention what they were all so mad at him for. Second off, "Lisa, in this house we respect the laws of thermodynamics!" Maybe you don't know how quickly ice actually freezes (or rather doesn't)? And third off, Dr. Smith as a woman is unobjectionable, but Dr. Smith as a non-persnickety woman who at no point alliterates a string of insults is unforgivable.
  • "Cautious optimism" for Destiny 2: Forsaken. I think the supposed death of Cayde-6 is a fakeout; I also hope they'll do more than just have Uldren (and ideally Mara) be merely villains, rather than "wavering between the light and the dark". If they do something stupid like have Mara "bows to no one" Sov have been Taken by Oryx, or otherwise under the control of anything but her own agenda, well..."When it begins, you will hear the sound of children screaming—as though from a great distance."

    I find on playing back through, in "meditations" and with an alt, that Warmind really grows on you. I think I lost something about the experience the first time by shotgunning it (I did its whole campaign in like one evening); its only real weakness is it is damned short. Thus my cautious optimism: these people do more or less know what they're doing. It's actually said they didn't make Warmind (even) better because they were working on Forsaken, so it will presumably be pretty good.

    Not sure what to make of the addition of bows but the added class-abilities look pretty solid. Maybe I'll have a reason to do those missions that reward you with upgrade points that you don't currently need...
  • Decided to go back to orcs riding boars. The ones orcs ride are like javelinas the size of cows (I used the mass of the extinct true pig Notochoerus but the proportions of a collared peccary), with four vertical canines instead of curled tusks, while the ones ogres ride are javelinas the size of Hippopotamus gorgops (not a pig, but in the same sub-branch of the Artiodactyla). Of course for pigs to go nuts and periodically eat the people who've enslaved them is less shocking than for elephants; pigs are scary.

    Also gave the bugbears a "grim-hound" with a mass based on the high estimate for the short-faced bear (because my bugbears are Large); used the proportions of Daphoenodon robustus for the grim-hounds. Decided my setting's totem animals are prehistoric megafauna: the bears are short-faced, the "tiger" is actually Machairodus (the high estimates for whose mass are actually above those of Smilodon), the "wolf" is Epicyon (as are the dogs...), and so on. Since there's all this megafauna about, used the stats of wooly rhinos for wooly rhinos, then applied the "Giant" template to make Elasmotherium. Decided that my hill giants (giant humans, remember) ride them. Not sure who rides the mammoths (used the steppe mammoth rather than the wooly one, since it was bigger), but someone does.

    Gave the cats the elves ride the same mass as Machairodus but the proportions of Homotherium. Decided that rather than riding the giant hyenas ridden by the hyena people ("gnolls")—which are Dinocrocuta the feliform carnivoran, not Hyaenodon the, well, hyaenodont—the dark elves ride speaking hyenas with the same proportions, basically the crocotta (or leucrocotta) of myth rather than the leucrotta of D&D. (While percrocutids are not hyenids, the African civet demonstrates that the whole branch of the feliform carnivorans is set up similarly.)
  • On the subject of sizing things, decided that elves, dwarves, and gnomes have the sexes the same height but different weights, like the elves in 3e. Made the elves the same average height as Pathfinder elves, i.e. both six feet even. Also decided that male hobgoblins and male orcs are the same size as, respectively, male elves and male dwarves; female orcs and hobgoblins are smaller (because of their polygynous dimorphism), as are goblins of both sexes, while bugbears and ogres are bigger. Basically hobgoblins look like haggard, hard-bitten elves while orcs look like degenerate dwarves.
  • People have compared the difference between 5e and Pathfinder to the difference back in the '90s between Advanced Dungeons & Dragons 2nd Edition and the BECMI/Rules Cyclopedia version of (not-advanced) Dungeons & Dragons. In many ways the comparison is apt; not only does Pathfinder bring back many 2e elements that 3e had jettisoned ("treasure types", direct XP values rather than CR-to-XP conversion), it's also a lot more complicated than the alternative ("complicated" doesn't necessarily mean "good", especially where rules are concerned). On the other hand, all its sins on its head, Pathfinder isn't within a zettameter of as needlessly complexified as 2nd Edition was.

    I think having two rulesets, one more accessible and one more geared to the hardcore enthusiast, is a good choice; Wizards/Hasbro could've been the owner of both but they decided mindlessly aping MMORPGs and having non-combat challenges become harder if you got creative was the way to go. It'll be interesting to see if Pathfinder 2nd Edition just irons out some crinkles or goes the "Island of Dr. Moreau" route; some of the differences between Pathfinder and Starfinder are alarming if they indicate a shift of design philosophy. Still worth a look. If they mess it up, it's not like the Pathfinder SRDs (or the SRD app I have on my phone) are going anywhere.
  • Krypton, unlike Lost in Space, features very little wasted potential, although they really need to do more (and better) with Adam Strange. The fact they actually use the Superman theme is a nice touch. (The fact Justice League uses the Batman theme, and also, in a more understated way, the Superman one, is also a nice touch. Though actually having it be noticeable that they used the Superman one would be nice.) The fact the credo of the House of Zod involves kneeling to no-one was well-received, as well.
  • Not directly F/SF related, but relevant to a lot of it so it's going here, is, people often don't realize how unrealistic many treatments of women in combat are. Mainly, they don't understand just how much stronger men are than women (the average man has fully 50% more muscle mass than the average woman). And I think that is because people don't roughhouse with the opposite sex, much, after the early teens. Guys might remember being beaten up by girls (who didn't require special training) or girls being better at sports than them, from around the age of middle school. They might not realize that, about a decade later, they get a huge growth of muscle. Adult female athletes perform on par with high-school male athletes—the big growth of muscle happens usually in the early to mid-20s, after high-school.

    Which is not of course to say that the opposite view, that no woman could ever beat a man in combat, isn't also unrealistic. Give a girl a halberd and she might be only worth two men with swords instead of three, but that still means she can trounce any one man with a sword. The thing is that realistically, any armed person is actually quite dangerous—hence also why yes, you do actually have to use lethal force with enemy soldiers. (Also many men have serious psychological issues with being willing to do harm to women, which isn't something we should be in any hurry to do anything about. The real reason Alex Armstrong loses to Olivié Armstrong in FMA, for example, is that she's fighting him willing to kill, and he's not; remember, he later goes literally toe to toe with a homunculus she needed a tank to fight.)
  • Lot of fantasy doesn't understand what a soul is. From Warhammer to Nanatsu no Taizai ("Arthurian Dragon Ball"), you've got demons able to consume and annihilate souls. (Yet in Nanatsu no Taizai they act like the Demon Tribe have the same right to exist as those who don't eternally annihilate innocent people as a part of their metabolism. It's like Tokyo Ghoul on steroids: if you eat people, you are basically never going to be a "victim", sorry.)

    Now, some of the confusion certainly comes from the fact "soul" is also the pre-scientific term for "life-force", and demons eating that is unobjectionable. But that excuse isn't there for Japanese works, because the Chinese conception of "soul" involves the two elements hún (Japanese kon, 魂), meaning the mind/essence part, and pò (Japanese haku, 魄), meaning the life-force animating part. Demons can only consume the second half of the compound konpaku soul.

    The only thing I can think of that really understands what destroying the other kind of "soul" would entail, is Shakugan no Shana, and it doesn't understand that that's what it's doing. Having your reference to "to be" (which is part of what a soul is) stolen by Crimson Denizens, deletes you from all of time and experience, as though you never existed.
  • Realized it's actually better to go back to the reduplicated tense/aspect particles, to mark the Zbin-Ãld causative; verbs also switch to the opposite declension in the antipassive. All my moods, I decided, are made with adverbs ("possibly", "ideally", etc.); even the negative is made with the "not/no" that also makes "nobody, nothing" etc. when used with nouns and pronouns. I think I can make the yes-no interrogative with "any" ("Did you see?"="See at all?"), and then the other kind of interrogative with "what".

    Was thinking I needed to do something convoluted to achieve the subjunctive, but really, I can just have the actual word "if" introduce one clause and then "then" or "and" introduce the other, in that kind of subjunctive. Then for the imperative, hortative, and jussive senses of subjunctive I can just have a construction of "I beg/ask/command you and you [do X]". Maybe the more "clipped" version is just a statement, maybe in the future tense? "You'll go there." That's the more polite imperative in Navajo.

2018/05/12

Sierra Foxtrot 11

SF thoughts.
  • Was doing some research on quantum computing. Turns out, while quantum processing is hugely advantageous, storage still pretty much has to be "classical" (here meaning just "not quantum"), certainly if you ever want to copy things; but quantum computing would tend to work with much bigger memories. The solution is apparently to find some way to store your data in three dimensions. Some people recommend DNA, but that seems really suspect, and (given how much we still don't understand about DNA, and how complicated it is even when we do understand it) prone to all kinds of bugs. I think a better method would be so-called "holographic data storage".
  • I have, like most thinking people, only what tolerance for "dark matter is magic" is strictly necessary to keep watching shows like The Flash. (A show that, like Arrow, has a bigger problem, namely that they're clearly having Hal "I'm such a bad boyfriend my girlfriend became a supervillain" Jordan write their romance subplots.) The thing about dark matter is it doesn't interact with normal matter, except by gravity, so while it has very weird properties, they probably aren't very useful. Better that than "nanomachines are magic", though, I suppose.

    But if you must have something relating to dark matter be related to your mystical foofaraw, at least dress it up a bit. Destiny, for example, although they have dark matter be an indicator of the reality-warping powers of the Darkness (no idea if there's some similar indicator of the powers of the Light), at least say "sterile neutrinos", which you have to look up to know they're associated with dark matter. (Regular, "active" neutrinos interact via the weak force, only.) And no, SIVA isn't magic nanomachines, it can only kind of infect Ghosts, for a reason—in that setting, "magic nanomachines" would be meant literally.
  • I think it's ironic, since the Dune series was written as an attack on the idea of hero-worship, that the only parts of it anyone remembers are the parts that would lead to hero-worship. (Well, I also often quote Harkonnen's line about "Never trust a traitor, even one you created yourself.") It's like François Truffaut's famous line, "...Some films claim to be antiwar, but I don't think I've really seen an antiwar film. Every film about war ends up being pro-war."

    It's also ironic that Herbert actually listed the Jesuits as one of the great tyrannical systems of history, in one of the sequels. Um...what? No like seriously what? The Jesuits were suppressed in 1773 at the behest of the European empires, because they didn't like all these priests gumming up their tyrannical systems. Jesuit missionaries made a nuisance of themselves, advocating for the natives and building communities that allowed the natives to be self-sufficient and independent of the colonial governments.

    Was Herbert maybe thinking of the Dominicans? At least that would make sense with the Spanish Inquisition, even though the Inquisition was the mildest Early Modern ideological court-system. (Of course, because of the Inquisition, Spain had basically no witch-hunts. Unlike most of the people who pretend to be so shocked by the Inquisition doing much milder things than all their own courts were doing outside their witch-hunts.)
  • Remember how I was wondering how termites replace their queens if the old one dies, when all the candidates would be the daughters of the old queen and thus also of the king? Turns out, termite queens can parthenogenetically produce clones of themselves to replace them; some of them are on hand in any given colony at any one time, in case the old queen dies.

    No idea how you get new kings if the old one dies, though (termites aren't Hymenoptera, their eggs require fertilization each time they're produced, like the rest of us do it). Maybe a queen dies too when her mate does, and then one of her clones does a mating flight with a king from outside, that isn't the son of the old queen.

    Turns out that termites are in the order Blattodea, same as cockroaches, not just related to it (Isoptera, their old order, turns out not to exist). They have a bunch of behaviors in common, like pheromone trails and kin-recognition. Of course, cockroaches' aversion to light doesn't extend to all being blind, as non-alate termites typically are. The order's closest relative is the one mantises are in, Mantodea.
  • I'm curious, people who subscribe to the "stronger" climate-change predictions (the milder, likelier ones are less likely to show up in science fiction, as well as being harder to milk political capital out of): why do you keep saying we're going to see droughts?

    Cold is dry; in a Glacial Maximum, most of Africa and significant chunks of Eurasia and the Americas are uninhabitable desert. Heat is wet, because less of the water is locked up in glaciers—even in warmer phases of this glaciation period, large portions of the Sahara are forest.

    If your conception of climate change involves global cooling, e.g. us accidentally skewing things back toward a glacial maximum (or even just a higher level of glaciation), then of course this remonstration is not directed at you.
  • You've probably come across the idea of the "motherhood statement", and the idea that good science fiction comes from "burning the motherhood statement" (it's usually mentioned in the "standard" version of the Turkey City Lexicon, for instance). Which I think just proves a significant portion of the science fiction fandom actually doesn't give a damn about science, except as window-dressing for their actually Gnostic views. Because, I mean, are we supposed to just deny evolutionary theory? Even Heinlein knows that what you're "for", biologically speaking, is reproduction—"motherhood"—and nearly everything else is in service to that. If you're more unrealistic and Gnostic in your views of human sexuality and families than Heinlein, you have a problem.
  • Apparently rats laugh when they're tickled, and their ears droop and turn pink when they're happy. The really interesting thing is that when they laugh, we can't hear it—it's too high-pitched. (Many rodent vocalizations are, that's why things that hunt them, like foxes and cats, have such good high-frequency hearing.)

    Another thing this presumably means is that blushing and laughter either predate the split between Euarchonta (tree-shrews, colugos, and primates) and Glires (rodents and lagomorphs), or else independently evolved in both. My money is maybe on the first one? Though I wonder what purpose flushing with blood when emotional serves in a rodent: the ability to see red only evolved with the simians (though the evolution of color vision is complicated, between Old World and New World monkeys).
  • Speaking of the unusual ability to see long wavelengths of light, vampire bats and pit-vipers independently evolved infrared vision that uses thermoreceptors near their noses and connects to their optic nerves. A lot of the brain-structures involved are even analogous, despite the last common ancestor of bats and snakes being a basal reptiliomorph from about a third of a billion years ago.
  • Something people are apparently realizing is unrealistic in a lot of science fiction, is the Gattaca-type stuff where society's "haves" have designer children and the "have-nots" don't (and which Gundam SEED should've been about, but wasn't, because that show is stupid). Now, it is true that realistically it won't make enough of a difference, because genetic enhancement is still partly a crapshoot if you don't utterly reorganize everything else in the subject's life to also work toward your desired result. But the assertion of unrealism is itself unrealistic, for one reason.

    Namely, just because you're not remotely guaranteed to get the super kid you want, won't stop people from trying. This is a species that practiced trepanning, footbinding, and tightlacing, do you think it's going to let a little thing like "it isn't actually all that likely to work" stop it?

    I'd actually like plots with yuppie-scum whining about all the money they wasted to make their kid a genetic shoo-in for the Ivy League, and then it turns out the only League their kid cares about is the "of Legends" variety. But I don't think people (certainly not people who are published by "traditional", i.e. gatekept, publishing houses) are quite ready to face that specific social commentary; hits a bit close to home given where and by whom the publishing industry is run. (Of course, given the median Harvard grade is A- and the mode is A, the Ivy League has other issues...)

2018/03/26

Sierra and Two Foxtrots V

Fantasy and SF thoughts. Mostly the former because it's a broader subject and I've been working on my Pathfinder setting.
  • Decided to go with two-tiered elf and gnome equipment. The ordinary stuff is just equivalent to masterwork steel, wood, or leather, with the Sunder resistance of a curve blade and weapons also having the curve blade's Weapon Finesse eligibility. Maybe they weigh only 75% as much? And then the high-end stuff is mithral or darkleaf cloth (in terms of hardness and hit points), except you can make "wooden" shields, and still with the Sunder resistance and Weapon Finesse eligibility. Dwarf stuff would just be like mithral or three-quarters-weight masterwork steel, respectively—but still made from extremophile coralline algae. (I don't think dwarves will have a darkleaf cloth equivalent.)

    Don't know how to price 'em. Figure that maybe the simplest way to price the "mithral"/"darkleaf cloth" weapons is "base plus alchemical silver (or cold iron, in the dwarf-stuff's case), plus masterwork plus 10 gp per pound of base weight" ("half weight" being the only benefit darkwood offers beyond masterwork, to a weapon). And then have the armor cost what mithral normally does. The steel(-equivalent) should probably be just masterwork? Plus 5 gp per pound since it reduces the weight half as much as darkwood would. We're ignoring the Sunder resistance in pricing, because there's no one weapon that's equivalent to a curve blade that we can say the curve blade is the modified form of.

    I think gnome "mithral" weapons won't overcome damage-reduction, so maybe theirs just cost base plus masterwork plus 10 gp per pound of base weight.
  • I'd had zled spaceship and aircraft autocannons use the metric-patching system, but decided that was still too easily miniaturized; now they only use it for engines and launch-catapults, and use electromagnetically accelerated autocannons (quench guns, I think—a type of Gauss/coilgun). The khângây already use quench vulcans as personal small-arms (not as practical as lasers but the zledo are the soldiers, khângây are artists and artisans and thus more prone to going by the Rule of Cool).

    It occurs to me that the easiest way to do ammo for mass-driver weapons is to use iridium or osmium bullets, with a "driving band" of ferromagnetic material. In the space ones they're spherical, since there's no aerodynamic concerns, and have "driving spots" something like the dimples on a golf ball; the ones for use in atmosphere are shaped as Sears-Haack bodies with the "driving band" around the middle. I think the atmosphere ones have the coil set up to impart spin like a rifle, too.

    Think zled artillery, too, will mostly be mass-driver based—maybe some lasers for ground- and air-applications. Their missiles, I think, only use metric-patching in space; I'm not sure what their ground propulsion is. Probably some superconducting electric ducted fan, but maybe pulse detonation engines. Which work the same as other jet/rocket engines except that those use deflagration, combustion at subsonic velocities, while detonation is combustion at supersonic velocities—basically a conventional-explosives Orion drive. Yes, they're very loud.
  • Zled air-travel, I decided, is accomplished using vacuum-airships for short flights and some sort of electric turbine flight for long flights. A vacuum airship is quite simple: you make the envelop lighter-than-air by pumping the air out. You land by just pumping air back in. It's hard to do without extremely airtight envelopes, of course, but given they're a spacefaring civilization they can store hydrogen, so that's not an issue.

    The other issue is that if a vacuum cell gets a puncture, the whole thing implodes; they get around it by using a compartmentalized structure that avoids chain-reactions, and making the cells out of very durable smart materials. Their airships are also aerodynamic, so they can glide to a landing if they lose the vacuum cells; the outer hull and inner envelope aren't directly in contact.
  • Not going that route myself, but if you wanted to get rid of verbal components for spellcasting—like if you wanted to make it more like the video-games that are the main source of current fantasy preconceptions nowadays (although canonically most of those do have spoken spells, it'd just get annoying to hear over and over)—you could use a modified version of the psychic magic from the Pathfinder Occult Adventures. What I'd do is still have somatic and material components, but replace verbal with thought components for wizards and emotion components for sorcerers. I would leave divine spellcasters with verbal components, though, since they still pray. I think witches, too, since their personal relationship with their shadowy patrons is fundamental to that class's "flavor".

    I also think that, if you're going to work out (e.g. for fluff-text) how incantations work, the arcane casters should use very different types of spells from the divine ones. Weird and abstruse is the way to go for the arcane ones; think of the spells in Bleach, for example (which I think are based on the real chants sometimes used in onmyôdô). Stuff like "Scattered beast bones! Spire, crimson crystal, steel wheels! The wind if it moves, the sky if it stops, the tone of the spear striking fills the lone castle!" Meanwhile the divine casters (and witches) should probably have more Slayers-like incantations, since they're invoking powerful beings like in that setting. The same spell might thus be "O source of all power, O thunder that roams the sky, gathering in my hand, become a power!"

    Of course a lot of the time those might be shortened to, say, "Hadô 63: Raikôhô!" or "Dig Volt!" (Or "What I seek is thunder: Izuchi!")
  • Apparently opioids don't work on reptiles. Or not the same; they have an effect, but instead of sedating them and numbing them, opioids make reptiles agitated and cause them to increase their body-temperatures (I think by the same means certain lizards and snakes do it, during the mating/brooding season). Presumably related to us and diapsids using some different nerve-channels (see also capsaicin).

    This is (of course) an issue for vets who have to treat injured reptiles; it's also potentially of use to SF writers. Or fantasy, which has been rife with reptile-people back at least to the Kull stories and Pellucidar (I consider Hollow Earth—also Sword and Planet—to be fantasy). The cultural associations of opium—opium dens, the Opium Wars, etc.—work pretty well with something like the Serpent People, for example.
  • Revised my dragons slightly: their necks and tails have featherlike-scales that spread out in flight to form a wing that almost makes them kite-shaped. (They might have a "mane" running almost their whole length when on the ground, in other words—maybe they have a double fan of the scales on the middle of their back, to act like vertical stabilizers.) They also undulate, vertically, through the sky, like the motion an otter makes when swimming, in order to "flap" with their entire length. Part of this was inspired by the Revered Dragons in Skyrim, whose necks and tails are lined with "fins" that would drastically increase their lifting area.
  • Thought I might go with 5e's darkvision, and give it to all my nonhuman races except the animal hybrids (cat-, hyena-, and yak-people), which I think have 3e low-light vision. Where 3e/Pathfinder darkvision is basically immune to darkness, 5e treats poor light as normal light and total darkness as dim light. (For those playing along at home, dim light means that creatures have concealment, imposing a 20% miss-chance on attacks against them, and can use the Stealth skill to, as 'twas known in the Before Time, "hide in shadows".) Low-light vision is kinda meh, but 3e darkvision seems slightly OP. 5e's seems to be a good compromise.

    Relatedly (in my day your eyes glowed red when you used the equivalent of darkvision), I mentioned before how glowing eyes would probably make your vision blurry (the night-vision of animals with tapeta lucida is blurry). I proposed a mere ring around the iris, for glowing robot eyes. Maybe for humanoid eyes you only need to have the pupil black? Most glowing eyes (e.g. Warcraft elves) are a solid color, with no pupils (probably the pupils glow as an inappropriate analogy with the tapetum lucidum), but that has got to be artistic license. Something more like the Awoken, in Destiny, who have glowing irises but black pupils, is more plausible.
  • I like to think about the basic day-to-day technology of my future society. For example, they affix things to other things using "seta-tape"—"setae" being the bristles on the underside of a gecko's feet that let it walk on walls. Basically it's an adhesive that leaves no gunk. A tokay gecko's feet can support 2.05 kilos of weight, something like 40 times its body-mass; presumably if you have to attach something bigger than that, you just use more tape. And, again, no gunk—you just move the taped object in a certain way relative to the surface it's stuck to, and it comes off, like a gecko taking a step.

2018/01/23

De fabularum mirabilium IV

Fantasy thoughts. Many of them have to do with games, though I think only one mainly with my game; all are related in some way to writing or more general worldbuilding, though.
  • Binge-watching all the cutscenes from both Destiny games, and then reading a bunch of the "grimoires", leads me to conclude that getting deep into the lore of MMOs that I don't intend to play, may well be my new hobby. The Queen of the Reef, particularly, is awesome.

    Given that the Guardians are those raised from the dead after having died in battle, in order to fight in defense of a cosmic order that's besieged from all sides, I think we can conclude the Traveler's proper name is actually "Odin"; that would make the "Ghosts" more properly called "Valkyries". We are talking about people who named their super-soldiers' powered armor "MJOLNIR" and "GUNGNIR", after all.

    Destiny also reveals yet again that the best fantasy-writing is in video games; I think it's even safe to say that Destiny has usurped the place that Star Wars once held in my heart. While I still wish they would just do straight-up fantasy rather than setting their fantasy in an ostensibly sci-fi setting, the fact remains that Destiny is better "science-fantasy" than the corpse of what was once a great film franchise. (E.g. Kylo Ren's backstory vs. the fall of Dredgen Yor: compare and contrast.)
  • Got Skyrim Special Edition for Christmas. Should've called it "Skyrim: Actually Finished Edition" (as the Game of the Year Edition should also have been called), because seriously, the DLC was actually content necessary to make it a complete game.

    Not sure I like everything that happens in the Dragonborn main quest, but I love the side-quests, and the use of Morrowind music for the parts on Solstheim; Dawnguard hinting at the potential for redemption for the Falmer is also welcome (as is the chance to use the Aetherial Staff to summon Dwemer automata). Hearthfire allowing adoptions is a neat little bit of fluff, but the house-building mechanic is extraordinarily clunky and confusing.

    Of course, this being Elder Scrolls, it's still got more bugs than LV-426. On the Switch, incidentally, the Candlelight or Magelight spells are not optional if you don't play it exclusively on the dock, through a TV.
  • Another game received over the holidays is, my brother got Xenoblade Chronicles 2. It seems to be more of a spiritual successor to Xenosaga than the previous two Xenoblades, and so far has very little of the tiresome pseudo-Gnosticism that disfigures every previous installment except (mostly) X. You can also download the Japanese audio as a day-one patch, and thus be spared listening to the British voice-cast, who appeared to believe they were being hired to do some low-budget animated children's fairy-tale adaptations, if their deliberately cutesy-poo delivery is any indication.

    Unfortunately the subtitles are still the closed-captioning of the dub, rather than translation of the Japanese. One thing that's interesting is that they changed almost every character's name, except for (so far) Rex, Nia, and Tora—"Pyra" is really Homura, "Brighid" is really Kagutsuchi, etc. I don't know why; presumably they gave the cat-people pseudo-Celtic names because Nia's English voice-actress is Welsh, but the rest is suspiciously like 4Kids trying to pass off o-nigiri as "donuts"—they even called them "dumplings" in Xenoblade! (Is "riceball" too hard to say?)

    The other thing is, Rex talks constantly about being manly and various things being the manly thing to do—that's all gone, in the dub and dub-based "subtitles". I guess, just like how references to ghosts and depictions of skeletons and zombies have to be censored for Chinese release, and some religious ones have to be scrubbed for parts of the Islamic world, references to manliness now have to be removed for Western audiences. It's an odd feeling, the discovery that one's society demands the kind of censorship once restricted to dictatorships and theocracies.
  • Have you read Unsounded? If not, start (possibly by the convenient link I have thoughtfully provided). It is, in essence, an undead paladin babysitting a fantasy Thenardier; it's better than that sounds, and frankly that even sounds pretty good. It has just about the best worldbuilding of any recent fantasy—a definite Brandon Sanderson influence seems detectable in the magic-system, except in Unsounded it's actually interesting and used by characters you give a damn about.
  • Something I really like about the Elder Scrolls, especially Skyrim, is that although the dungeons are essentially linear, they aren't actually laid out that way. You go down into the second level of Ustengrav, for instance, and there's a big ol' hole in the ceiling that allows there to be forest plants growing in the middle of what you'd been thinking of as a Nord crypt. That's good design; it really makes it feel real, in a way a lot of RPG dungeons don't. (Not sure how well that actually maps to the world outside the dungeon, but...)

    I also really like how, in Dawnguard, everything associated with the main questline has these buildings that, when I first saw them, reminded me of the Ayleid ruins in Oblivion—because as it turned out, it was (pre-fall) Falmer—i.e. Snow Elf—architecture. (I kinda figured, since I knew from the wiki that there'd be Falmer in the main quest, but it was still pretty cool how it shows up in the very first part of the questline.) They do that a lot, like how Brynjolf's scam at the beginning of the Thieves' Guild line involves "Falmer blood" and the second-to-last quest is a raid on a Falmer stronghold.
  • A while back, this over-credentialed (I almost said "over-educated", but...no) ignoramus was claiming that "most" fantasy doesn't have speaking spells, "except D&D tie-ins". Okay I'll give you Slayers, that began as some kind of RPG world—same goes for Harpy Gee (also highly recommended), as the name would imply. But, first off, the most successful fantasy nowadays is all in games—and in games, the spells are almost always canonically spoken, they just don't have them saying spells every time when you're playing, because it'd get annoying fast—as it does in Tales games. (Though honestly, being able to tell what spells an enemy was using by hearing them would be pretty cool, the way you can with draugar using shouts in Skyrim.)

    Second off, almost every written fantasy has spoken spells. Tolkien certainly does; every writer connected to the Lovecraft Circle did. Magic requires "incantations" in Melniboné; there is at least runic magic in The Kingkiller Chronicle and gestural "signs" in The Witcher ("speech" is not restricted to aural/oral communication, linguistically, in any meaningful way). About the only exceptions are Sanderson's stuff and The Wheel of Time. (Well, and A Song of Ice and Fire, I think, but magic as something mortals directly control is pretty thin on the ground in that setting.) And in comics? Pretty sure the spells are spoken in Battle Chasers. They're spoken in Unsounded—it's unusual that Duane doesn't have to talk to use magic—but the artist just doesn't like to draw the rune-talk stuff every time (I hardly blame her).
  • The reason they were denying that fantasy magic usually uses speech, is that I was saying it's unlikely for people who live in a magical world to have naming-customs remotely like those of the modern West, because they generally live in a world where words incontrovertbly have power. They'd have customs more like the ancient Near East or more recent Far East.

    A lot of fantasy involves the concept of "true names", but that's a very modern convention, dating I believe to the Romantics; in the real traditions, "true name" just means "real name". The ones most Navajos don't normally use, because they use pseudonyms instead? As did pre-Meiji Japanese women. Because knowing someone's real name, in the actual traditions, is what gives you the power a "true" name gives in modern fantasy.

    If you're going to write any kind of fantasy other than urban, you need to have at least a basic understanding of anthropology. Not knowing this stuff makes for bad worldbuilding, people who are modern WEIRD people despite living under conditions more alien than most of the WEIRD people's ancestors ever were. The world doesn't need more Melanie Rawns, Mercedes Lackeys, or Terry Goodkinds.
  • Was working out the age-charts for my campaign setting's races; a lot of people seem to have a big problem with nonhuman races being long-lived. Which I find odd; I actually think the D&D races are too short-lived. Their elves, after all, are "venerable" at 350 and live an additional 4d% years, i.e. they not only may well spend over half their life in senile decrepitude, but they never live longer than 750 years. Yet the "fluff" still treats them as the ageless elves that inhabit worlds like Middle-Earth and Mallus (the Warhammer Fantasy world—no known elf has ever died of old age, in that setting, though in that setting one imagines that dying of old age is always relatively uncommon).

    There's also the fact that elves in D&D are only adults at 110 (though physically they mature only slightly slower than humans), so they have a paltry 65 years (less than 9% of their maximum lifespan) before they're middle-aged at 175. Humans have 20 years, over 18% of their potential lifespan, between their listed adulthood and middle-age categories. Are the elves literally retarded, as in severely developmentally delayed? A +2 to intelligence (as elves get in Pathfinder) is acquired by a human at a mere 53 years of age, and that old bastard also gets that bonus to Wisdom and Charisma. One wonders if Gygax's spite at having to include high fantasy races in his sword-and-sorcery game (something he apparently resented) is in play here, and left unmodified by later editions of the game.

    Instead, decided that all the "PC race" nonhumans mature at the same speed as humans, i.e. they're all adults at 15, but then they age slower. The relative factor varies by race; elves do it a twelfth as fast, for instance, so they can live to be 1140—(110-15)×12. I didn't quite have the other age-categories be exactly multiplied, since it's hard to make up the dice-pools for random maximum age—"24d20"? "40d12"?—but I rounded to the nearest convenient number (e.g. elves are "venerable" at 740, maximum lifespan of +4d%, so average lifespan is 982 years).
  • Finally, has anyone else noticed the weird "Ember Island Katara", mostly-unmotivated, catchphrases about "hope", in many recent Star Wars offerings? Destiny's replacing of Star Wars in my esteem has suggested something to me; something one might want to start, say, a hashtag campaign around, if the overly forgiving fans defend Episode VIII: The Last...One You'll See in the Theater too irritatingly. Namely, "This is not hope."

2017/07/15

Rannm Thawts Nine

ExactlyWhatItSaysOnTheTin. Post #585—which is 32 × 5 × 13.
  • Apparently, calling the stuff that powers magic "mana" wasn't completely random; the term had been used in anthropology ever since an 1891 book on Melanesian religion. However, that doesn't explain why they started using the Polynesian term throughout anthropology—not when they already had the Latin word numen, which gives us the English word "numinous".

    I suppose it could just be because anthropologists were not studying ancient Rome. But still, it's odd that anthropologists use a Melanesian term for something that had a European name. One might posit that it's because anthropologists believe Melanesians a fit subject for study, in a way that Europeans somehow aren't. Why do they call the modern Western kinship system "Eskimo" and that of ancient Rome "Sudanese"? Wouldn't it make more sense to call the Eskimo one, say, "Italian," and the Sudanese one "Roman"? The latter terms must surely be more meaningful to a modern westerner.

    It also does not escape my notice that the sort of people who make the most noise about institutional racial biases and the "othering" of non-Western cultures (never mind that if you're Western, the non-Western is "other" by definition, that's what "non-Western" means—and that to the non-Western, the West is "other" in turn), never mention things like this. One might suggest it's because they don't actually know any anthropology...
  • Crunched some numbers. Given the 68 megajoules per cubic meter energy-absorption of composite metallic foam, it seems like, at the thicknesses typical of personal body armor (6 to 10 millimeters), the minimum "spot radius" for a c. 10 kilojoule laser beam to penetrate the armor, is in the centimeters range—possibly even tens of centimeters. So it looks like the main determinant in what range a laser can penetrate such armor, is the boron-carbide plate.

    Thought I'd go with 7-millimeter B4C plates for the lighter armor worn by Peacekeepers, since those probably ought to be the typical thickness of the hard inserts in our body armor. That, even a zled hand laser with a 4.29-centimeter lens can penetrate from a bit over 280 meters, in near-infrared; in near ultraviolet, the penetration range goes up to over 1300 meters. The long laser with an 8.58-centimeter lens can penetrate 7 millimeters of B4C from 821 meters away in near-IR, and over 3900 meters in near-UV.

    The VAJRA suits, meanwhile, have 10-millimeter B4C plates, which the lasers penetrate at about seven-eighths the ranges of the 7 millimeter ones.
  • You will perhaps recall the aspersions I cast on Ursula LeGuin characterizing the word "ichor" as "the infallible touchstone of the seventh-rate". As I said, the real sign of the seventh-rater is probably something like dressing up drearily overdone hippie-dippy Liberal Protestantism in poorly-understood watered-down Taoism. (This leaves to one side the issue that every combatant vessel below sixth-rate is "unrated" or a "sloop-of-war", and also leaves aside unflattering comparisons between LeGuin and types of ship that are not even accounted sloops—like garbage scows—which was tempting, and would've been gratifying, but was gratuitous. This is me becoming a better man.)

    But I think I've hit on a real touchstone, seldom-fallible at least, for detecting writers who fall short of the standard required to be considered sixth-rate, though I remain uncertain as to whether it distinguishes the unrated/sloop writer from the non-combatant writer. Namely, if they mistook lines from Dead Poets Society for serious writing advice, intended for a literate audience. You know why you say "very tired" and not "exhausted"? Because "exhausted" means that you have no energy left—it literally means "burned out". You know why you say "very sad" and not "morose"? Well because "morose" doesn't even mean that, it means sullen and ill-tempered.

    Why it's almost like the hack who wrote Dead Poets Society was a half-educated pretentious dilettante who acquired his vocabulary via thesauruses (Devil's catechisms!), rather than through actual literacy. Oh but that can't be right; it's so beloved of shallow English majors. That must be because it's good, and not at all because it panders to their laughably false-to-facts self-conceit as much as Ender's Game or John Green do to the self-conceits of their audiences. (Admittedly, Dead Poets Society and John Green have an awful lot of audience overlap...)
  • Not entirely new news but apparently it's 100% official they're making four Avatar sequels. I understand the desire to milk the cash-cow but Cameron is, if possible, more offensively incompetent than Michael Bay, more clichéd than Roland Emmerich, and almost as hamfisted as Paul Verhoeven.

    I'm not exaggerating. Go to a fanfic site and read a story about someone's Sonic OC. The dialogue's almost certainly not going to be more sanctimonious than Sigourney Weaver's lines in Avatar, or Sarah Conner's rants in Terminator 2, or the corporate straw men in everything the hack makes. I'd probably pick the "protagonist's mother listing masturbation euphemisms" scene from the first Transformers, if I had to choose.

    However, it occurred to me, that if they must found a franchise on this cinematic squirt of foamy diarrhea, the first one would require a retroactive subtitle. Also something to distinguish it from the other Avatar. I suggest "The Last Rainforest". (That's certainly what I intend to call it.)
  • Did a little more number crunching. Given the minimum size to be Colossal in D&D, the damage done by a Colossal boulder that falls as little as 30 feet (which is the same as maximum fireball damage, 10d6), the density of basalt (the most common rock), and the velocity an object has after a fall that long in Earth gravity...a maxed out D&D fireball is the equivalent of just under 250 kilos of TNT—but purely as heat, with no concussive effect.
  • I know I've mentioned my dislike of "person from our world goes to another world" stories. I didn't get into their most irritating habit, congratulating the audience for the achievement of living in the only morally admirable society/era in all of space and time. (It's particularly irksome in light novels, which are written in a country that would have to acquit about 40 times as many people to be as lenient as the Spanish Inquisition.)

    Apparently, though, Kadokawa agrees with me that "going to another world" stories (isekai in Japanese) are lame. Their "Entertainment Novels that Adults Want to Read" Contest, for which the submission deadline is July 16, forbids isekai. It also requires that the protagonist be an adult male—I guess they were tired of the "ordinary high school student", too. (It's actually to appeal to older audiences, but still, that need to shoehorn the Japanese school system into every setting is easily as obnoxious as the "other world" thing.)
  • Speaking of, I was watching Natsume Yûjinchô on CrunchyRoll, and I'm impressed by how stupid it isn't. None of this "yôkai are born from human emotion" nonsense here; and when one of them becomes a god, while it's because he used the power of human emotion, human emotion didn't create him. When he dies with his last worshipper, it's not because he was created by their worship, but because he'd invested so much of his power in it (like the One Ring but bittersweet rather than evil).

    I think it's so mature partly because it's from a manga. Where light novels, and shows based on them, cater to the ridiculous conceits of neckbeard man-children (hence the idiot phenomenologically anthropocentric "clap your hands if you believe"—as in the West, your Japanese neckbeard is usually a secularist), a manga can take a more intelligent, "we don't know where spiritual things come from, but it probably has nothing to do with our monkey butts" approach. (And remember, Natsuyû is shojo—it's still more mature than light novels.)
  • Thinking about it, Young Justice (of which we're apparently getting a third season, finally, sometime this year) is not only a how-to of making a comics adaptation, it's also a how-to of doing animated storytelling. It uses its time-skip so it can meter out how much the audience knows about certain events. It masterfully balances multiple entire rogues' galleries and "families" of hero protégés. It even uses animation, and that with a fairly limited style, to convey the relationship between Dick Grayson and Tim Drake, and of both with Bruce—and the effect the death of Jason Todd had on them.

2016/10/31

Sierra Foxtrot 10

SF thoughts. 40 minutes to get it in this month!
  • They caused skin cells to become stem cells and then turned those stem-cells into ova, without causing massive tumors this time (or at least so they say; I wouldn't be surprised if the science-journalists are glossing over a lot of messy detail). If this breakthrough applies to humans—which it might not, the experiment was mice and human ova are notoriously delicate—on the one hand it means artificial reproductive technology doesn't need to strip women's ovary-follicles anymore, which is perhaps a good thing (in the sense that improving the conditions for your slaves is a good thing...except they're still slaves, which is not dissimilar to the Build-A-Bairn Workshop that is artificial reproductive technology).

    But now I have to retool something in my book, because now I can't have muggers harvesting ovaries from their victims, which kicked off a major plotline in my third book. It's actually genuinely difficult to come up with street-crime in a cashless society, you can't mug people for things that require their biometrics to work and in a 24th century society smartphones are no longer very valuable (they also almost already have systems that make it hard to re-sell them, so by then they'll almost certainly be that way). One thing I might do, since it would require the least re-writing, is have them be regular muggers; the person they're attacking is an investigative journalist, so she might have a reason to be flashing around precious metals.

    (Incidentally a bunch of articles, about the effect on crime of going cashless, seem to think you'd put drug-dealers out of business. Sweet innocents, black markets would just switch to doing business in gold and similar precious substances; one peculiar effect of a switch to a cashless economy would be to bring back the gold-standard, and not in the "convertible to bullion" sense, in the "English colonists using Spanish pieces-of-eight" sense.)
  • Turns out I was wrong when I said English sometimes uses its present progressive for a semelfactive aspect. It uses it for a seriative, or something like it (semelfactive is one instance of a repeated series, seriative is one of a series of distinct acts). If I'm reading the description right; it's always iffy explaining verb-aspects to people whose grammar doesn't mark them explicitly.
  • One's research into the future of warfare would be a lot easier if journalists were literate, and would take the trouble to actually understand the things they themselves write.

    Take for instance all these journalists claiming the Army doesn't want its tanks, and thinks they're useless, so the contracts to keep manufacturing them are scandalous boondoggles. But actually, when you read all the quotes that the writers themselves cite, all the Army ever seems to be saying is that they don't need more tanks, and the contracts to expand the tank "fleet" may constitute a boondoggle.

    But, of course, "Army's tank-needs being met, questions need for further tank procurement" doesn't cater to anybody's fantasy about "push-button war" the way "tanks are obsolete" does. And that's always at least the subtext—all too often the text; it is frequently about two paragraphs before armchair generals start in with the "spend the money that goes to tanks on drones" ritualistic chanting.
  • The khângây languages inflect their words by pronouncing them to different tunes. The ones they don't bother teaching to aliens have phonemic chording (they don't teach them to aliens because most people cannot produce a chord with their voice-box), with verbs being pronounced as a chord of the notes their subject and object are on. (Maybe the ones aliens do learn mark gender/number/etc. agreement by having the words all in the same key?)

    But I discovered, there's actually a conlang that does something similar (to the one without chording, of course). It's called Solresol, and its words are composed entirely of seven phonemes (plus pauses between words): do, re, mi, fa, sol, la, and ti. Words, therefore, have many syllables, while khângây words have relatively few, since they use notes for inflections and distinguish actual words themselves by the same system as other languages, vowels and consonants. Maybe the one that doesn't have phonemic chording has a whole bunch of key-changes within a sentence that the others don't, the way Chinese has far fewer possible syllables than English but has to make up the difference with tone?

    It also occurs to me that maybe the khângây languages are written something like Byzantine hymns, with the notes of a word being expressed above or below the consonant-and-vowel line. Of course unlike Byzantine notation, theirs would be absolute instead of relative, because Byzantine notation's relative method seems like a pain in the butt.
  • I don't think I've mentioned it before but the thing about all those projections of drastically increased human lifespans, is they are generalizing from data that basically doesn't exist. See, we're not living longer because we've found anything like a way to push back the actual potential lifespan of the human animal. We're only living longer, on average , because fewer of us are dying young.

    Living into one's eighties, nineties, or even over a hundred was never unheard-of; it's just that more of us do it now than before. And, incidentally, the current life-expectancy? Still just over half the projected physiological maximum of this kind of animal. Get the average up to more than c. 8/15ths of the way there, before you start worrying about pushing it past that point.
  • If you wondered, St. Barbara and St. Maximilian Kolbe might be patron saints of rocket-scientists (okay so Kolbe isn't official but he should be), but St. Joseph Cupertino is the patron saint of astronauts, because his levitation looks an awful lot like weightlessness. St. Nicholas is the patron saint of cosmonauts, I think, because he's patron saint of pretty much everything Russians do (think the Guadalupana for Mexicans).

    I'm not sure who should be patron saint of space-colonization; really anybody involved in a colonial effort anywhere would do, or St. George who is among other things patron saint of explorers. Mary Help of Christians is patron saint of Australia, while of course the Guadalupana is patron of the New World (as are Innocent of Alaska and Herman of Alaska, on the Orthodox side of things).
  • Mob Psycho 100 is a breath of fresh air, so good I can actually tolerate its art. Why? Its theme. "You're not special, superpowers won't make you happy, and we are all commoners." Or in other words, "Everybody's special. Which means that no one is." The thing should be required viewing for everybody who writes that kind of story. (Ironically a lot of the fan discussion is whining about how "conformist" it is. Congratulations on being, like Claw's 7th Division, "middle-schoolers who never grew up".)
  • I don't know how I managed to miss the TALOS (Tactical Assault Light Operator Suit) exoskeleton. Projected for 2018, it's intended for people who have to kick in doors; rather than issuing one to everybody, you issue one to the point-man and the more lightly armored guys come in after.

    Interestingly, it, like the Big Dog, sidesteps problems with batteries by getting its power from good ol' internal combustion, specifically one using a "high efficiency hybrid cycle" that's 60-75% efficient and quiet, to boot. (Technically it uses the engine to charge a battery but the same is true of lots of other things that still don't count as battery-powered.)