- It occurs to me that zled kinship terms, involving compounds consisting of "relation + sex", are—entirely by accident!—essentially the notation used by ethologists in describing pack-structures. The alpha male and alpha female (note the elements involved) are the parents; the beta male and beta female are (usually) the eldest son and eldest daughter, and so on.
I am torn as to whether I ought to actually change the narrative to address this. I personally dislike aliens being described primarily in ethological terms, because it tends to lead to shallow aliens that simply behave like their eco-niche, rationality secondary. On the other hand the shallow critics always get offended when your aliens are too much like humans (though that tends to involve wholly unsupported assumptions about the variability of human culture, let alone how different aliens would be).
I suppose I shall have to please myself and not the critics; I don't have to live with them. - Apparently there is an idea, I've run across it in online discussions and brushed the edge of it in the spaceship rules of various SF RPGs, that there are ships in science fiction that don't run on rockets. Which, except for the relatively few reactionless drives, is poppycock. Outside of some very technical definitions, "rocket" means anything propelled by the expulsion of a heated exhaust—if it's got glowy things on the back and they even ostensibly push it, it is a rocket. The exhaust could be pure light, but a photon rocket is still a rocket, which is probably why they call it that. The Enterprise is a rocket, using antimatter as fuel and the byproducts of matter-antimatter annihilation as a propellant (despite the fact there's no reason not to use the warp-drive as a slower-than-light drive). Every ship in Star Wars is a rocket, using ion engines in a manner widely known to be physically impossible. Every ship in Firefly is a rocket, though for some reason they can negate their rest-mass with their artificial gravity tech (but cannot use that tech directly as an engine?). The ships of the Covenant are rockets, which use exotic matter with negative mass as a propellant to impart extra exhaust velocity.
Notice, two of those things, the Star Trek and Firefly ones (i.e. the two shows in the category "formulaic hackneyed children's program by an overrated vapid ideologue whose cult of personality always blames third parties for their Dear Leader's very real failings"), don't actually need rockets. It's actually much easier to use any model of warp-drive space-time you care to name as an STL drive than as an FTL one, you don't have the massive energy requirements or the "naked singularity" issues. And while artificial gravity, if you happen to be able to get it, can do a lot of things (people in my books bleed off the force of their accelerations into the surrounding space-time, while still using rockets), I know of no models of it that can actually negate rest-mass—certainly of no models that can do that that can't also be used as an engine in their own right. Any gravity-control that can negate rest-mass can almost certainly also directly induce an inertial vector. Much less rarefied models of gravity control can be used as engines, for instance the Kzin gravity planer, which pretty much just makes things "fall" in the desired direction (until it amps the "gradient" back down). - There is a future history that made a very bold move, bold almost to the point of offensiveness, but it's seldom been either praised or blamed for it, because that move is concealed from much of its audience. Namely, there is a major science fiction franchise with a eugenicist-to-the-point-of-genocide totalitarian state...that names most of its weapons in Hebrew. We just didn't notice because "Zion", the name of this state, is usually Romanized as "Zeon"...because that's how it's pronounced in Hebrew. No, seriously, look at the names of Zeon mobile suits. "Zaku" ("Zach"), "Elmeth", "Aggai", "Z'Gok", "Zudah", "Gouf M'Quve"—all of those sound a hell of a lot like Semitic languages, and I can find Hebrew meanings for several of 'em (and I barely know how to look up Hebrew).
Now, I wouldn't necessarily say this is related to the fact that Japan is the one place outside the Islamic world where "Protocols of the Learned Elders of Zion" sells well. It's entirely possible that Kill 'Em All Tomino was just doing the obvious inverts-your-expectations thing, and had his Space Nazis be Jewish. Japan's Jewish population is roughly on par with its "clairvoyant albino" population (lower, if we count fiction), so Tomino wouldn't have been raised to be sensitive to the juxtaposition; to him it would probably look only about as offensive as having a black-dominated America that discriminates against whites, which was pretty much "combo platter #3" for science fiction writers in the late 70s. - I had considered having the pistols in my SF books shoot small caliber, hard rounds, like the ones shot by the FN Five-seveN pistol (which has 20 rounds in a somewhat smallish pistol). The Five-seveN shoots the same rounds as FN's P90 PDW/SMG ("PDW" is "personal defense weapon", the kind of thing you see a lot of, for instance, helicopter crews carrying—hence probably why the Air Force SG teams in the Stargate shows use P90s), chambered in FN's in-house produced 5.7×28mm. It's got its advantages, after all, and "small caliber pistols" seem to be a trend in a lot of science fiction.
But...the thing is, the Russian Serdyukov Vektor pistol holds 18 rounds, and it's chambered in 9×19 mm Luger—or in a special hardened anti-armor 9 mm round, 9×21 mm Gyurza. You're gonna see a lot more of that second thing, and its NATO equivalents, as the armies of the world start equipping all their guys with body armor (and start fighting each other, rather than terrorist brigands, again). There doesn't seem to be much reason to start using small-caliber ammo—against unarmored opponents, who would come up a lot in a law-enforcement context, 9 mm is about as small as you wanna go—and the 9×21 mm can load from most of the same magazines as standard Luger rounds (actually NATO's just gonna start making AP variants of Luger, not borrow the Russian one). - Is it possible to have science fiction RPGs that don't take place in either a space-opera universe or one with only humans? I ask because the milieu of a lot of RPGs, regardless of genre, is basically borrowed from D&D, but the convention of that kind of setting RE: other races—the local blacksmith is a dwarf, the most popular bard in the kingdom is a half-elf, the thieves' guild is run by a halfling who has his gnome friend make all their tools—is intrinsically space-opera, if you move it out of a fantasy setting. You can't really have that kind of thing, much, when half the things on an elf's plate will poison you and your food might as well be Yuuji's Diet Coke and jellied agar for all the sustenance it'll give him.
And that really is what aliens would be like. Anyone who complains about "upright quadruped" aliens, but not about the fact they can eat human food, is simply straining gnats and swallowing camels. As I said, it's an uphill battle to come up with reasons for humans and aliens to fight; it's at least as difficult to come up with reasons for them to trade. They can't eat your food. Your clothes wouldn't fit them and might be hideously allergenic. The only things I can think of are possibly related to fine handicrafts, artwork, etc., and by extension media, but monkeys have radically different taste in music from us and we diverged from them probably under 25 million years ago. There is the free exchange of ideas, but unfortunately, that exchange tends to be free as in beer as much as it is free as in speech. Plus, what would be the demand?
It's very difficult to come up with a way for aliens to interact with humans in an RPG context that doesn't break the suspension of disbelief. Maybe it'd be workable if the game was more like the old World of Darkness, as written rather than as actually played, with the emphasis on intrigue rather than on shoot-and-loot. - What's with all the far future settings—I mean like the ones set more than a millennium in the future—where everyone has our names? Not only names we recognize as being from our language, but names assigned to the same sex of bearer and applied by the same socio-economic principles? 1000 years ago a lot fewer people were named Muhammad, and just about nobody was named Mary (it was held too sacred to be given as a name, just like Jesus was—the Spanish were awarded the right to name their children Jesús as a reward for Lepanto).
And yet you go to the far off year 3127, and the salt of the earth rugged individualist (who somehow has failed to note that he depends on the gubmint for his air) is still gonna be named Jed. The black dude is still gonna be named Tyrone (which is, by the way, Latin for "n00b", I suggest we retire it as a personal appellation). The corporate shark lawyer—because those, which pretty much came into being in the late 1970s, will totally still exist in the 32nd century—is still gonna be named Leonard, with the vague implication he's concealing the name Lev so as to pass for a goy. Why? Stop it! Five or six centuries is fine, people in the 15th and 16th centuries were named much like we are, but past that?
If cultural shift doesn't radically alter what names you give, linguistic shift will make them sound completely different. No language now existing was recognizable as itself (and not as simply related to itself) 1000 years ago, except ones that were already dead and fossilized like Latin, Sanskrit, and Hebrew (and other than Sanskrit, nobody pronounced those like they'd been pronounced while they were still alive). English still had cases back then, and ð, ƿ, æ, and þ were part of the alphabet! Sound recording might slow linguistic change, but it doesn't stop it—and we can only with difficulty understand the transitional form between Middle and Early Modern English (which, if we assume sound recording slows drift by half, is where 1000 years puts us). - Have you noticed how cheap anti-gravity always is, even in settings put forth by their partisans as "hard"? Mass Effect and Firefly would be the two big offenders; Firefly, as I think I've mentioned, has people cheerfully working under floating sleds as if they were propped up on tire-jacks, but, uh, if it's pushing up with enough force to make what's basically a utility trailer float, it's also pushing down with as much force as the trailer would. Mass Effect has people inducing what are canonically gravitational distortions from within their own bodies, without so much as having to eat more (like, five or six sticks of dynamite) afterwards.
The fact of the matter is that anything you could do to distort space-time would, realistically, be on the order of nuclear fusion—if so convenient, since we can produce nuclear fusion very easily (in devices no bigger than a backyard barbecue), albeit not safely nor as a sustained reaction. Living tissue generally prefers to be good and far away from anything like that; aside from the risk of whatever energies are released (simply as byproducts) by whatever phenomenon you're getting your anti-grav from, is the fact most of the theoretical possibilities prefer vacuum. I suppose theoretically you might produce the Casimir effect in a Thermos bottle, but you probably couldn't manipulate much gravity with it. - Which leads me to conclude that my metric-patching guns are an awful lot of tech for small arms; I'm taking a much more serious look at lasers. Armor will actually have some effect on them, as much as on bullets. One thing I thought was interesting is this, from the Atomic Rockets' discussion of the idea:
Assuming a worst case of 5 kilojoules per shot and a rechargeable magazine containing 50 shots, the magazine is packing 250 kilojoules. This is the equivalent of ... 55 grams of TNT (For comparison purposes, a standard 8 inch stick of dynamite is about 208 grams and hand grenades used by the US Army have explosive charges of 56 to 226 grams of TNT).
True, but keep in mind, a given soldier is carrying around about 45 g TNT-equivalent explosive just by picking up an M4 with a 30-round STANAG magazine—5.56 NATO rounds generally use about a gram and a half of propellant, and nitrocellulose propellant is almost exactly as explosive as TNT. Admittedly, it's harder to make all 30 go off at once, but on the other hand there's less lethal shrapnel when a laser's battery explodes. - I figure, on zled handguns ("hand lasers"?), I'm gonna go with about 18 shots per "magazine" (i.e., battery). Long guns ("long lasers") would be stronger, of course, since they have more depth of field, and they might get more battery-life from the volume of their batteries. An interesting thing is that a laser-weapon's "barrel" is actually its optical cavity, and its "muzzle" is actually its output coupler (and it ends in a lens). Which, huh, wonder if I should add some stuff about lens caps for the lasers (I suppose being holstered, or sheathed in the case of the long ones, will protect the lens okay).
I think the beam itself will be in the mid-infrared (near-infrared and near-ultraviolet can have harmful effects when they reflect; far ultraviolet prefers to only exist in vacuum; far infrared has diffraction issues). The lenses would have to be made of something like the flourides of zirconium, thorium, or barium (all of which can form glasses), since normal glass (and clear plastic) are opaque to IR. (No, that doesn't have armor applications—human flesh is opaque to red light, what happens when you shoot it with a red laser?) IR also has relatively short range, especially in atmosphere, so you don't have to worry about knocking satellites out of orbit with it.
They'll definitely be pulsed lasers rather than long play-over-the-target ones. Pulsed lasers perform more like gunshots—down to producing similar wounds—which is much easier to write (and rewrite) around.
One man's far-from-humble opinions, and philosophical discussions, about pop-culture (mostly geek-flavored i.e. fantasy, science fiction, anime, comics, video games, etc). Expect frequent remarks on the nudity of the Imperial personage—current targets include bad fantasy and the creative bankruptcy of most SF in visual media.
2013/11/11
Sierra Foxtrot 4
Thoughts on SF.
Labels:
anime,
guns,
Philosophy,
production design/props,
reality check,
scifi,
video games
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Dude! That's the reason the Spanish name their kids Jesus?!? Coolest thing ever!
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