2013/05/06

Tenuous Stuff from Which the World Was Made

Post on worldbuilding. Quote's from Belloc's cracked-out dedication in "On Nothing and Kindred Subjects":
...Indeed, indeed when I think what an Elixir is this Nothing I am for putting up a statue nowhere, on a pedestal that shall not exist, and for inscribing on it in letters that shall never be written:

TO NOTHING

THE HUMAN RACE IN GRATITUDE.

...

Now when [the Elohim—here deliberately mistranslated as an actual rather than an honorific plural] had got that far, and debated the Idea in detail, and with amendment and resolve, it very greatly concerned them of what so admirable a compost should be mixed. Some said of this, and some said of that, but in the long run it was decided by the narrow majority of eight in a full house that Nothing was the only proper material out of which to make this World of theirs, and out of Nothing they made it: as it says in the Ballade:
Dear, tenuous stuff, of which the world was made.
And again in the Envoi:
Prince, draw this sovereign draught in your despair,
That when your riot in that rest is laid,
You shall be merged with an Essential Air:—
Dear, tenuous stuff, of which the world was made!
Out of Nothing then did they proceed to make the world, this sweet world...
And it goes on like that. My God but that man could ramble. Anyway, again, worldbuilding.
  • How come elves in things are dying off? I mean, I know the real reason—because they are in Tolkien—but in-universe, why? A human female will average 462 fertile periods in her lifetime (menarche at 12.5, menopause at 51, roughly 12 cycles a year)—minus pregnancies, and periods spent breastfeeding. Elves in most fantasy settings exhibit at least comparable fertility, relative to their life-spans. And elves have better medicine and fewer wars than humans in every setting I can think of except Dark Sun, so they'd have a much lower infant mortality rate. If the elves were as worried by humans "edging them out" as they're always portrayed, there's absolutely no reason they couldn't do something about it, except Authorial Fiat.

    The "elves as dying race" thing is simply a worldbuilding mistake. Tolkien got it from the Romantics who saw "faërie" retreating before modernity (Chesterton, who not being a university professor wasn't so easily fooled, saw the modern world as just another place where the unwary might get spirited away); other writers get it from Irish legend, whose fairies are mostly mythologized aborigines conflated with the Celtic equivalents of nymphs and yakshas. You won't find the fairies in Norse myth in retreat from humans, nor in any Eastern European folklore, nor in Asia (in many ways, still not in Asia—America or Western Europe could never produce the manga "Fuan no Tane"). Just the opposite: humans live on tiny little reservations in the midst of vast domains ruled by other people.
  • Speaking of people blindly following unexamined precedent, what's with all the mages and thieves having guilds? Mages might have apprentices, but not on a guild basis, they're on the same basis that rabbis and pre-Trent priests trained their successors (often their sons, in the case of rabbis and non-celibate priests)—the Sorcerer's Apprentice (the poem by Goethe or the piece of music used in Fantasia) is almost certainly based on an Ashkenazi golem-legend. Thieves' guilds, on the other hand, are pretty much because of Leiber—because Lankhmar is so decadent, even its thieves (and assassins and prostitutes) have hidebound professional associations. Also, metafictionally, Lankhmar is New York, so of course everybody's union.

    Thieves in fantasy probably ought to learn their trade the way real thieves do: they fall in with a bad crowd and/or grow up in unpleasant circumstances, and develop their abilities either under the influence of said bad crowd, and/or as necessity to survive. They eventually graduate from petty theft to more specialized, rarefied arts like safe-cracking or the fantasy equivalent, or else move onto more lucrative versions of petty theft, like stealing cars (of course, it doesn't take three or four years to produce a car, it does take that long to produce a rideable horse...so horse-thieving is often a capital crime).

    Mages, meanwhile, probably ought to learn like someone else in the society the setting is analogized to. I.e., if the mages are the nobles (or a part of them) in a medievalesque setting, they should probably learn on the squire-basis used by knights. If they're the clergy, then, oddly enough, they really could have magical universities, because the original purpose of universities was training theologians. Or whatever training is appropriate—if the setting's more like China, maybe magical trials take the place of the civil-service exams. Has anyone ever had mages whose training is like that of geishas (maybe with spirits as the clients)? That idea practically writes itself; work smarter, not harder, people!
  • But seriously, find an alternative to wizard schools, no matter how justifiable wizard colleges are from a worldbuilding standpoint. The idea's been done to death. It was already cliché as hell when Harry Potter did it. Then light novels and manga proceeded to beat that dead horse to stiff peaks, because they shoehorn in a school-setting whenever remotely possible, to enhance "relatability" for their audience (Japanese minors spend more time at school than in all other waking activities combined, though admittedly part of that's because their sports and other organized leisure activities are mostly through school clubs).

    Thieves' and mages' guilds are also overdone (see above), and what's worse, 90% of the time, wrong. They're usually portrayed as working like a combination of a trade union and an employment agency. That's not what a guild is. A guild is a professional association crossed with a credit union. First off, why don't thieves or mages have to perform "masterworks" to get full membership? Second, why do guilds seem to have leaders? The head of the AMA or the ADA are not the leaders of all doctors or dentists, they're just the chairmen of their meetings. That's what the head of a guild is.

    Of course, as a general rule, mages or thieves would not receive work through their guild, anymore than you contact the bar association if you need a lawyer. A guild has very little actual presence in its members' lives; they have to follow its rules (which sounds terrible until you say the magic words "unlicensed doctor"), but they don't, strictly speaking, have to pay dues, because again, not a union. While a guild often gets a cut of its members' profits, that's usually because guilds double as credit-unions for their members, and were also the main source of insurance in the premodern world. "All the members pay in" is how insurance works, you know.
  • Not directly related to fantasy, but related to cultural history and anthropology (and brought to mind by the thing about how many fertile periods a woman has in her lifetime)...do you know why there's all those taboos on menstruation? Yes, blood—but there's more to it than that. In hunter-gatherer and most subsistence-agriculture societies, people married pretty much the moment they could have kids. A woman spent most of her time pregnant or nursing; hunter-gatherer and especially subsistence-agriculturist men travel little, virtually never very far without their wives, so couples pretty much spent every night together, with predictable results.

    That means that for most women in prehistory, when all our taboos were actually forming, menstruation was a weird and unusual thing. And given it involves blood coming from one's privates, it's pretty weird even when it's not unusual. While menstruation would become less shocking in a more advanced society (societies whose agriculture could produce surpluses tended to held off marriage at least to the late teens, meaning a typical girl would probably have a couple years of monthly periods), the taboos would already be in place.
  • Don't assume, however, that you understand a purity code without reference to its actual content. Some dumbshit Scandinavian scholar (who really should've known better—except of course for ideology-blindness), cited on a Wikipedia article, claimed that the fact the Norse had a god of childbirth indicated that they didn't regard menstruation as unclean. Leaving to one side that childbirth != menstruation, I'm sure that reasoning would come as a surprise to Korean shamans, who have a goddess of childbirth and yet will throw women out of rituals if they're menstruating.

    And yet, while death is a pollution, and Asian religions have several taboos about, for instance, visiting a household that's in mourning (it's common decency to visit to offer condolences, but it's also common sense to take ritual precautions), the dead themselves are not a pollution in Korean shamanism. The opposite: shamans are the only people who can deal with ancestor-spirits safely, outside the framework of Confucian ancestor-worship. You see how you have to actually examine the traditions? Assuming will just cause confusion.
  • Remember how I was worrying about having a carriage in a quasi-12th century setting? That's the kind of thing I get up to. But as a general rule, consider what technologies you take for granted, in fantasy (also in science fiction though it's less urgent there). Know why Rome burned, Nero-provided soundtrack optional? Their houses were wood and stone chimneys weren't invented till the early Middle Ages, that's why. Seriously, watch a Japanese period drama: notice what you got in the middle of rooms? Fire-pits. Asia didn't get the chimney till Westernization. Most Japanese houses still don't have central heating, hence the prominence of the kotatsu, a heated table with a quilt-skirt that you sit at to stay warm. (While we're on the subject, hey Bethesda, smithies with wooden overhangs connected to wooden houses? Seriously? Stop that, Skyrim's blacksmiths are more of a fire-hazard than the dragons ever were.)

    Or hey, know what the Maya didn't have (besides the wheel or the arch)? Multiplication and division. They did math the way computers do, they added or subtracted a whole lot. They also didn't have fractions (mathematically; they did have the linguistic concepts of half and quarter)—those ultra-accurate calculations of theirs were solely achieved by direct observation, with no extrapolation. They measured the time it took for the sun to appear at the same spots relative to their observatory windows—specifically that it took 182,621 days for it to appear at the same precise spot 500 times, which is an error of only 17 seconds—but, lacking fractions and division, they could not express that as "a year is 182,621/500 days long". That the Maya had calculated the length of a year as being 365.242 days long is something we can say about them; that "182,621 days is exactly 500 years" automatically tells you the length of a single year was not something they were directly able to express—again, they lacked the concepts of division and fractions.

    Any math teacher will tell you, the conceptual leap involved there is not automatic.
  • Another thing one ought to do is study etiquette. Go look up the Japanese tea ceremony, or for that matter the etiquette surrounding consumption of Tibetan butter tea. That former case is full of possibilities for fantasy writers. For instance, you're supposed to make a soft slurping noise when you drink (only a soft one). Now, that's probably a parallel of the fact it's also proper to make a certain amount of noise when eating (only a little—eating loudly is still rude in Japan). Mainly it shows eagerness and appetite, a hearty acceptance of the food offered. Remember, Pacific islanders: food is important to them.

    There might, however, be another element. A lot of the ideas in the tea ceremony presuppose that the participants are strangers, hence all its adages about making single meetings as good as a lifetime (i.e., you wouldn't want someone to find you unpleasant your whole life, so don't make their single meeting with you unpleasant, either). Them being strangers, it is entirely possible that the slight noise upon sipping the tea is to show the others that you're drinking the tea: and thus haven't drugged it. Slavers were an issue in remote areas during the Edo period, and also, well, there was a reason Japanese women used pseudonyms well into the Meiji era. Namely? Witches.

    Sounds crazy to you, but anyone who knows any Navajo customs will tell you, they don't traditionally let strangers anywhere near their food or the areas to prepare it. Lots of people's word for witch means "poisoner", and almost everybody's witches made scary potions that could be slipped into drinks. I don't know if "I haven't put anything in this tea, see, I'm drinking it" was a factor in tea-ceremony, but in a fantasy setting? That would make perfect sense as a part of etiquette.

4 comments:

penny farthing said...

Dude!!! The geisha-like training for mages thing is AWESOME!!!!!!!!!!! It would be an amazing comic - such cool images. Also, it would fun to have an adventure where you had to pull off a great heist to get into the thieves guild. But probably not fun enough to mess up your world building on something that would not have much use outside that one thing....

Jaybird C. said...

Forgive me if this is in the wrong spot, but this was the most recent post on shamanism I could find. I was wondering, for purposes of fiction, how you would write the interaction between a Catholic priest and a Korean shaman who share the same zone of activity? The conception I have in mind is a band of nakama-style misfits living in the same house, most of whom confess to the priest, but which also includes a shaman who channels the Korean household gods.

Sophia's Favorite said...

Sorry I got to this so late, I had expected Blogger to tell me when there were new comments but it didn't, for some reason.

And, good question. My personal approach is for the Christians to be polite about the other people's gods but adamant that they cannot worship them, just as they are polite about Judaism but not themselves under the Law.

The biggest source of common ground would probably be that Korean shamans are also Buddhists (you pray to the gods for luck, but the Buddhas for the salvation of your soul). Buddhism is actually monotheist, in the Christian sense, though they dispute that, mostly by assuming the Christian God is a "deva" (he's actually what they would call the Tathagatagarbha, "matrix of enlightenment"). They just have a cosmology that's "apophatic monist"—the only real thing, in their view, is what-Christians-call-God. There are some articles at First Things, I think, about dialogue between Pope John Paul II and the Dalai Lama that might be useful there.

Jaybird C. said...

Not a problem, thanks for getting back to me.

This covers most of what I was asking, thanks for the references to look into. One last detail I'm trying to figure out is how the priest should interact with those gods, if at all (it's a fantasy setting); for example, how he might deal with Cheuk(sin) the Evil Bathroom Goddess.